Over the weekend members of Team Dystopia and the testing team piled into my house for a development LAN. The focus of the weekend was play testing and bug squishing. I can report back that it was very successful.
A lot of work went into detailing and touching up sections of Termi's map, Dys_Vaccine. Caliban also spent time creating custom animations for our nifty movement system, as well as setting up environment maps for the character models. While Bioxeed was treating our ears to a taste of his latest Dystopia track, I hammered through a bunch of php code to generate even more stats from the server logs. The stats system piggy backs onto the excellent code Epicar has written to dump out all sorts of interesting information at the end of each round.
To celebrate the success of Dystopia Dev LAN #4, we have two new wallpapers. The first was painted by DaaDaa and shows off the Corporate Medium model. The second is a high quality render of Church's Punk Medium model.
Also for your viewing pleasure is an in game screenshot snapped during last night's playtest session:
Ahhhh glad to see my good buddy Church gettin some attention. :D This is shaping up beautifuly guys. The new view wep hands are wicked. :)
Real awesome weapon you got there, can't wait to play it :D
Lookin awsome.
Great work Dystopia team. If i just weren't so busy, i could do work for you guys... :|
Keep up the stellar modding! :)
looks freaking awesome ;)
Thanks for the comments guys. Just to let you know, the weapon shown in the screenshot is our shotgun. It packs as much wallop as the model suggests it does.
Certainly looks like it packs a hell of a lot of wallop, Fuzzy. :)
Wonderful work, as always.
/me *******
Yay game dev. lan in brissy, how sexy
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The NEXT thing! :D
To awsome for words, can't wait cap someone in da ***!! but could guys make target frams around the player smaller or do something to make them look better. great work
As with all the other media, looking awesome as usual. :thumbup:
This is one of the fastest projects I have ever seen, while most other TC's for HL2 are twidling thier thumbs, you guys have a playable version, and by the looks of things, a fine one at that.
Wow, looks superb O:
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