Post news Report article RSS Feed Creepy, half-done character skinning video

David created this video showing how the character animations looked before they were more polished (still not done yet) the results are quite interesting!

Posted by jeffr on Apr 6th, 2011

A while ago I posted a video of half-done character physics, showing how intermediate stages of development can look very strange. Here's another video showing some early attempts at skinning, which is the process of attaching the character model to the animation bones:

Be sure to watch it in HD!

I hope you like it! A lot of these accidents could fit in well with an entirely different art direction, like one based on Dali's spindle-legged elephants or derezzed Tron characters.

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SneakySoft Apr 6 2011, 7:19pm says:

This mad my day, and my day just started :P

+7 votes     reply to comment
RuffalowMan Apr 6 2011, 7:22pm says:

Haha, awesome!

+3 votes     reply to comment
Shirk Apr 6 2011, 7:33pm says:

That would be soo creepy to just see something with long limbs and stuff running in the distance

+10 votes     reply to comment
Jokerme Apr 6 2011, 7:34pm says:

Dude, that's too scary. Music is not helping either.

+7 votes     reply to comment
Arcones Apr 6 2011, 7:41pm says:

*runs screaming*

That really is creepy. I agree with Jokerme, the music isn't helping.

+4 votes     reply to comment
stoopdapoop Apr 6 2011, 7:41pm says:


+3 votes     reply to comment
KarimIO Apr 7 2011, 11:27am replied:

I thought the exact same thing. Which makes a creepy video with creepy music even creepier.

+2 votes     reply to comment
VerbNoun Apr 6 2011, 8:22pm says:

The last one looks pretty cool like his pixels are coming off, idk. XD

+4 votes     reply to comment
DillonBarba Apr 7 2011, 5:20pm replied:


+4 votes     reply to comment
Captain-Arse Apr 6 2011, 9:30pm says:

LOL! 0:20 I look like that when I get out of bed. xD

+2 votes     reply to comment
9heads Apr 6 2011, 9:46pm says:

haha XP

+2 votes     reply to comment
iamtwin Apr 6 2011, 11:29pm says:

The one, Bunny, with the particle problem should be an enemy an undead nazi robot necromorph mage. :^D ....... or not, Just an idea.

+3 votes     reply to comment
scott_aw Apr 7 2011, 12:49am says:

Its a 4d bunny.

+3 votes     reply to comment
PedobearNED Apr 7 2011, 2:00am says:

LOL i remember this from somewhere else (a bad rigged gmod model ._. pack)

oow stop saying 4D that is just a lie just as the cake is

+1 vote     reply to comment
WeThePuppets Apr 7 2011, 2:52am says:

I haven't laughed so hard at glitches in awhile.

+2 votes     reply to comment
EvilRunner Apr 7 2011, 3:45am says:

Wow, 0:53 is awesome :O

+3 votes     reply to comment
Otreum Apr 7 2011, 3:47am says:

bahaha, holy hell that's scary :D

+2 votes     reply to comment
JohnnyMaverik Apr 7 2011, 4:00am says:

That last one looked really fking cool.

+3 votes     reply to comment
LordDz Apr 7 2011, 5:37am says:

You need a monster like that legged spider thing. Just to have it running at you from distance would scare the **** out of me :)

+2 votes     reply to comment
SPY-maps Apr 7 2011, 5:44am says:

it looks exactly like when i try to give some kind of animations to npc's in hammer, when they are not suited for that particular npc. then you get the exact same strange effects. so i am quit used to this, but i assume that when you see this for the first time it is indeed quit funny!


+2 votes     reply to comment
janpec Apr 7 2011, 6:11am says:

Omg thats so awesome. Second one is winning. Its like some creepy spider.

+2 votes     reply to comment
deniel777 Apr 7 2011, 8:42am says:

Very funny!:D Me, too met to this with similar one in the game. I find it good that you show everybody this!

+2 votes     reply to comment
Darthlex Apr 7 2011, 12:02pm says:

Jeffr wrote:skinning, which is the process of attaching the character model to the animation bones

Is that not rigging?

+2 votes     reply to comment
Lazy6pyro Apr 10 2011, 1:29pm replied:

Rigging is the creation of the bone structure, joints, their limitations, and the controls for the animator. Skinning is how the character mesh deforms to the rig (smooth/rigid skin), and weighting, is the adjustment of the skin to the degree one or more bones affect a particular vertex.

But, to be honest, the whole process is has several common-knowledge names like skinning or rigging. It's like when someone calls a mesh a model; sure there are minute technical differences if you want to split hairs, but most people use the names interchangeably.

+2 votes     reply to comment
FlySpyGuy Apr 7 2011, 12:41pm says:

You should use the one where there are pieces missing for a boss! It looks kuel!

+2 votes     reply to comment
marksman52 Apr 7 2011, 1:16pm says:

:58 HOLY **** look at the shadows! ******* amazing

+3 votes     reply to comment
Dragon-Guard Apr 7 2011, 5:12pm says:

Well this pretty much sums up my Monday morning after a wild weekend D:

+3 votes     reply to comment
Martini-562 Apr 8 2011, 10:02am says:

Woop, Salvador Dali enters the world of Overgrowth

+2 votes     reply to comment
Mr.Mellon Apr 9 2011, 11:49pm says:

Lol 3:30 Vampire Rabbit

+2 votes     reply to comment
Dra6o0n Apr 10 2011, 8:50pm says:

Ghost rabbits - Use the last pixelated skin, put a burning aura on the character, make the character float in the air instead of running, and skin the character to look creepier.

There you got a halloween mob!

+2 votes     reply to comment
DR][FT May 13 2011, 7:09pm says:

NOOO!! Make it stop! I can't handle body horror!!

+1 vote     reply to comment
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