Hello, dear Contra fans and Happy Easter to those who celebrate it today! It is ThePredatorBG this time.
As said before, Cybernetic general is under revision. This means changing and/or adding new units.
One new unit for Cybernetic general is Cyber Dog, which is anti-personnel.
Cyber Dog is fully mechanical, and produced in Barracks. It is very fast, and because of this, is mostly used as infantry hunter. With its sharp iron teeth, it rips enemy infantry into pieces with one bite. You can use it in early game to block tech structures from being captured by your enemy. It is very effective vs. GLA generals. Due to its mechanical body, machine guns cannot harm it seriously. But RPGs and all other armor-piercing weapons can kill it almost instantly. Since it is a pure robot, it is vulnerable to ECM. Can be upgraded with Exoskeletons and Advanced Data Transmission upgrades.
For the last few days, I've been busy with preparing some overview of what I've been working on lately. And I have them in video format.
Sequoia trees have a gameplay role. Destroying one sequoia tree will cause it to fall down and create a domino effect. The end result is pretty obvious - the middle area of the map is completely swept. Remember that you can always achieve a comeback when the enemy has middle control by destroying the trees.
The purpose of this video is to show that capturable trains are possible in multiplayer. Capturing the train engine transfers the entire train to that player. After being owned by a player, it starts following the railroad path, goes out of the map borders and comes back again until it's destroyed. The map is still in progress.
This is the map intro of a new challenger, USA Boss, who will be available in later versions of Contra. Also, an FPS Control button was added to all Challenge maps. Each click changes the game speed in real time. You may have seen this button in older versions, but this time it works!
We have a new member in the team - Josh Zemlinsky. He is helping with the creation of new maps, currently for Campaign. Thanks, Josh!
Yes, you read it right - Campaign. I want to remind you that our Campaign is still in progress and it will come out one day. I could have shown something in this update, but... I don't want to spoil it. You are free to speculate.
In addition, we are recruiting experienced mapmakers. This means you need to have good world building and scripting knowledge. Mapmaking background is a big plus! If you fulfill the requirements and are willing to help, contact me by PM. The more people we are, the faster we will complete and release Challenge and Campaign content!
Up-gradable dog, resistant to machine gun fire.
fantastic
I would LOVE to be able to write this after "Beware" on the sign attached to my garden gate!
You should put a face on the train, and give it a name. I suggest "arnold"
niiicely done cant wait for full release
the us boss looks badass,i would be intrigued to know,if by any means you can play him in the challanges.skirmish i is unaccessable correct?!
the doggy is a real man hunter huh? does that work well,since he have to be close?
a alternative could be a wolfpack,something like the sw infa_gen_ troop squad? but if he`s resistant to machine gun fire than a pack probably would be OP^^
In Challenge, you can play as the Boss by capturing a neutral Dozer located in the middle base or killing crew of other Dozers by yourself. Bosses are inaccessible in Skirmish, but neutral Dozers will be put on some special maps for players to capture.
The dog has enough health to reach a Ranger/Rebel/Red Guard and successfully bite and kill him. Wolfpacks are not planned. Dogs are more expensive than infantry, so they can't be spammed. I suggest building a few RPG troopers when going out in case your enemy is Cyber general. x)
cool!
Everything about this update is awesome, amazing job c:
Tnx gunship!
What tier is the dog?
Rank 1, cost 500. But we are testing him in game every day, so his stats could easy change. Thats why i dont bring unit stats in updates.
Congratulations on the new team member, I'm excited to see what he can bring to the table.
And the USA Boss general seems like a real challenge, good job with that.
Im honestly anoyed. I used to play this alot. But it seems C&C Generals dont work with windows 10
Have you tried running it as administrator and in Windows 7 compatibility mode? That worked for my The First Decade version.
Hi Friends,
i have a question.
which File i have to change to get more outzoom?
i tried the gamedata.ini in the INIZH.big but nothing changed.
there must be another File exist but which?
i can remember there was a cool Mod to change these Settings in Game.
hope you can help me
@.@ Seq Trees... OF DEATH!!! O_o
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Yeah I know that sounds selfish and impatiant but I want that game speed control button in Contra 009 beta instead of waiting for the update. Any info or hint at least on the files I need to look at ?
Alternatively: The problem with the Stealth General currently is that he neither has good defense nor good offense and still requires a base to operate from. Also Elbrus Storm and Jammer Station offer no unit upgrades, the Hazael hero vehicle should get a salvage crate upgradeable main weapon because it's damage is too low and Gun Buggies along with Assassins should get a "Hold Position" (deploy) button so they don't make room for units just because pathfinding sucks again, causing them to reveal themselves and get shot.
Assassins are also completely useless against unmanned vehicles (Cyborg General's units and enemy hero vehicles) - perhaps they should start with the kill driver weaponry and instead gain AP-Bullets as upgrade, enabling them to just destroy no-driver-killable vehicles while their previous upgrade just affects Jarmen Kell and may boost their damage percentage-wise.
Also remove Bio Bomb that affects my own units and makes them reveal themselves and give Gun Buggies an armor that makes them immune to contamination. Much more useful. Aside from that China's ECM tanks counter all my defense as all are missile based while I also can't use tanks as they get ECM disabled so give RPG troopers a Scorpion style weapon bypassing the ECM and increase their range to actually be able to fire back at Assault General's T-63 instead of not having enough range for that from inside my Palace.
Also I left a comment in the revora forums on how to make non-shooting weapons for the Scorpion tank that allow aiming at units instead of having to guess range and to spam-click what to attack. Much better playable ambushes that way.
Sorry for the wall of text. While I'm at it *shrug*
To get the game speed control working, you need a number of INI file changes and a new set of scripts for each map featuring this button. I can't give you all that right now.
Answered you in Revora.
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The Airforce general challenge is beyond tough at even medium difficulty with the Tomahawk spam and and constant attacking thats almost impossible to defend with some generals like the Cybernetic for example
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I LOVE CONTRA MOD