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Report article RSS Feed Presenting our first custom half-done NPC model !

As you see we finally made our first half-done NPC model, a Central Union soldier into the game ! But that's not all. I upload some pictures about the residental discrict of Old Home's city.!

Posted by ALIENwoods on Mar 16th, 2010


Hy there guys !

Ohh yesss.
We finally did it!

As you see we finally made our first NPC model, a Central Union soldier into the game !

More important: The model is half-done, its fully use the basic Valve's skeleton, so the model can use every animation from the Source game's (HL2). We also try to make a custom class for it, in the code for the future.

I'm very glad to we half-made it!

But that's not all. I upload some pictures about the residental discrict of Old Home's city. I tried to make it a believable "underground city" look. Futher more, i finally used a little trick for make this cave more-more nice looking.


I hope, you guys like it as much as i like it ! :P

and don't forget, Tracking is always good for your healt! ;D

(video will coming soon)

Post comment Comments
23-down
23-down Mar 16 2010, 1:48pm says:

Looks great still I see it more like a reskin like all those other original combine models. A new camouflage a new helmet nothing more.

New npc means for me new unique written A.I code and completely different model + different sounds.

How ever like I said it still looks great and the maps in the background are ultra hot. Fantastic work after all. :) Keep it going.

+1 vote     reply to comment
ALIENwoods
ALIENwoods Mar 16 2010, 2:08pm replied:

Well it wasn't just a reskin of a Combine model. My friend Szilaj made a totally new custom sodier base modell, and I make a skin for it.
It uses only the skeleton from the original Combine soldier.
Anyway i fixed the headline message for misunderstanding.

+3 votes     reply to comment
Armageddon104
Armageddon104 Mar 16 2010, 7:21pm replied:

Yeah it could use some custom animations.

+1 vote     reply to comment
Klammy
Klammy Mar 16 2010, 8:14pm replied:

But it's a completely different model if I'm correct. I think that it's just the skeleton. It makes him seem to stand just like a combine.

EDIT: I guess I'm late. ^

+1 vote     reply to comment
ALIENwoods
ALIENwoods Mar 17 2010, 2:04am replied:

Yes you're right :)

+1 vote     reply to comment
SolidFake
SolidFake Mar 16 2010, 1:51pm says:

nice style, although a bit too much brown for my taste :)

+3 votes     reply to comment
Anonymousperson
Anonymousperson Mar 16 2010, 2:31pm says:

Very cool, very Blade-runner-esque

+1 vote     reply to comment
Master_Of_Hiddenry
Master_Of_Hiddenry Mar 16 2010, 3:46pm says:

Looks great!The model's coming along very well and the environment is looking very dystopic. Keep it up!

+1 vote     reply to comment
xXMaNiAcXx
xXMaNiAcXx Mar 16 2010, 4:34pm says:

REALLY NICEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

+2 votes     reply to comment
Tokoya
Tokoya Mar 16 2010, 4:40pm says:

I really dig the style of the level but maybe it could use a small variety of different colored lights to break it up a little bit

+1 vote     reply to comment
ALIENwoods
ALIENwoods Mar 16 2010, 5:54pm replied:

Yes, the advert's lights will be different in the future, and also you can step into these houses ;).

+1 vote     reply to comment
Mr.Walrus
Mr.Walrus Mar 16 2010, 5:18pm says:

Amazing job guys, I cant wait!

+1 vote     reply to comment
LORDDEREX
LORDDEREX Mar 16 2010, 7:15pm says:

havent seen this mod until now, tracking!

+1 vote     reply to comment
XenuXemu
XenuXemu Mar 16 2010, 8:05pm says:

They look like Nazis.

0 votes     reply to comment
jjawinte
jjawinte Mar 16 2010, 9:10pm says:

These screens are just fantastic ! This NPC model looks great. Terrific job on it all around ( and of course we see some Combine stature in it, it's not ground up coded-so what ? ). I'm all about custom content and coding in a custom class would be a welcomed sight.

Go ahead and take some pride in the work on the residential district area your showing off here. It completely looks the part of the environment as it would have to be underground. The base color scheme is rich and earthy, making the contrasting colors appear all the more vibrant. The mapping is also absolutely wonderful. Nice job softening the whole look up with the lighting as well. Keep it up guys !

+1 vote     reply to comment
chaklong
chaklong Mar 17 2010, 4:06am says:

Looks fantastic

+1 vote     reply to comment
Captain_Romulus
Captain_Romulus Mar 17 2010, 1:12pm says:

omg sooo tracking!

+1 vote     reply to comment
JohnBart
JohnBart Mar 25 2010, 5:14pm says:

Love it... ;)

+1 vote     reply to comment
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