Report article RSS Feed A FirstStrike First!

Quite a lot has been happening here at FirstStrike the last few weeks. Alpha testing is going better than we anticipated, more on that very soon but for now we have a multitude of new renders for you and concept art. Heres an update of the Concept works in Progress. FSDev| Hairwolf our resident artiste

Posted by xEROhOUR on Dec 13th, 2006

Quite a lot has been happening here at FirstStrike the last few weeks. Alpha testing is going better than we anticipated, more on that very soon but for now we have a multitude of new renders for you and concept art.

Heres an update of the Concept works in Progress. FSDev| Hairwolf our resident artiste has been busy at work producing Quarren Fighter concepts, from uniforms to weapons he has really we believe captured the essence of the Quarren soldier. Heres some samples of his work.

Quarren Concept Quarren Concept

FSDev | Hairwolf has submitted dozens of concepts for this fighter taking into account many aspects of Star Wars Lore and locations.

This fighter will work alongside the Mon Calamari, here are some more of his concepts.

Quarren Concept Quarren Concept

Next up we have more contributions from FSDev| Lord Bandu, namely the SE-14r Scout Trooper Pistol beautfiully textured by FSDev| JayBiggs, the Homing Beacon used for target acquisition and the T-10 a first for FirstStrike this gun is actually found on Hoth and never included in any game thus far! Watch this space more of these items will appear for the die hard fan as our quest for authenticity will hit new heights! Lastly we have the defibrilator every Medics best ally on the Battlefield modelled by FSDev| Dutch Razor and sublimely textured by FSDev| Pumbaa.

Please see Gallery for other NEW UPDATES!

Post comment Comments
Jambozal
Jambozal Dec 14 2006, 11:15am says:

TCs fail without concepts. OK, "small" mods like Dodgeball Source and Sourceforts etc are great mods, and need no concept art - but if you're building an original storyline, even if it's based on an existing IP, concept art is a must to give direction to the mod. Especially if you are creating your own IP, concept art is critical.

Great work as usual :) Can't wait for FS, one of the best BF mods around imo.

+1 vote     reply to comment
TheFrog4u
TheFrog4u Dec 13 2006, 6:33pm says:

wooh.. great concepts there!.. sadly most mods donĀ“t pay enough attention on good concepts!

+1 vote     reply to comment
mikewood
mikewood Dec 13 2006, 7:05pm says:

Yeah but its hard to find good concept artists and it's probably the least important thing in a mod, it helps but it's not necessary. Anyway nice concepts and the weapon looks brilliant.

+1 vote     reply to comment
Sallycin
Sallycin Dec 13 2006, 7:14pm says:

Looks great, probably going to buy BF 2142 this weekend, so I can play whenever release is.

+1 vote     reply to comment
Baza
Baza Dec 14 2006, 12:43am says:

Excellent work... Very nicely-worked concepts

+1 vote     reply to comment
Sallycin
Sallycin Dec 14 2006, 1:01am says:
News wrote:This fighter will work alongside the Mon Calamari...

That seems off to me, the calamri and the quarens don't really get along

+1 vote     reply to comment
xEROhOUR
xEROhOUR Dec 14 2006, 1:11am says:

"The Quarrens and the Mon Calamari HAD to get along to free Dac their native homeworld whilst under Imperial control."

So this is where we are pitching it.

Thanks for the comments guys and watch out for a "X"MAS SPECIAL!!!

+1 vote     reply to comment
grudgE.
grudgE. Dec 14 2006, 3:52am says:
SOMEBODY wrote:Yeah but its hard to find good concept artists and it's probably the least important thing in a mod, it helps but it's not necessary.

I have to disagree with you there.
Concepts are probably THE most important thing when you are in the starting phase. Wither it be a commercial game or a mod.
If you do not have any concepts for how things are going to look, then you will be struggling badly when it's time to actually create any content.
You can't build a house without building the foundation for it first.

Anyway, the concepts look great!
What did you guys do the line art in? Illustrator?

+1 vote     reply to comment
RogerRamjet
RogerRamjet Dec 14 2006, 10:03am says:

Excellent work from your very talented team once again.. keep up the great work guys...

+1 vote     reply to comment
RogerRamjet
RogerRamjet Dec 14 2006, 10:07am says:

Sorry for the double post, but I just wanted to say that concepts are extremely important... unless you have actual pictures of what you are modelling/sculpting, concepts are there.. without them, there is no continuity or control on how the mod looks and which direction the mod should take. Concepts are, as previously stated, the foundation of any game/mod. We have literally hundreds from our concepts artists and have driven the actual mod with the ideas these very talented artists come up with. We haven't show too many of them as we don't want to give too much away.. keep up the excellent work..

+1 vote     reply to comment
mikewood
mikewood Dec 14 2006, 10:52am says:

Yes so what your saying is all mods with fail without concepts. I know this isn't true because theres probably more successful mods without concept artists than there is with them. I model without concepts and I do just fine, I admit it would be easier to do with concepts but Im not the best at drawing...So unless I use somebody elses concepts I don't use them at all, but then if I did use somebody elses drawings it takes away the whole reason I enjoy modeling, using my own ideas and imagination. Like I said concept art is very helpfull but it's not the most important thing in a mod. For commercial games it's VERY important because they are creating a game that people are going to pay to play, where as a modification is built by people who enjoy editing games such as me. In my opinion a concept artist is a bonus if you have one, but alot of mods live without them.

+1 vote     reply to comment
Niclas
Niclas Dec 15 2006, 9:30am says:

Concept art is important but not the most important, its as important as the other material in the mod/game.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

News
Browse
News
Report Abuse
Report article
Related Mods
First Strike (Battlefield 2142)
First Strike Battlefield 2142 - Multiplayer First Person Shooter