The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:
Top left to bottom right:
-Hemostatic clamps
-Box of Sutures.12ct.
-Nylon Sutures (new icon is a package)
-Gauze
-Ethanol
-Saline
-Quik Clot
-Bupivacaine / Epinephrine dual-stage auto-injector (modeled after the mk1 atroprine auto-injector)
-Propoxycaine local anaesthetic
-Entolimod antirad
-Celox (alternative to quik clot)
-Ambex Potassium Iodide tablets
-Morphine
TKGP, here is my backround template.
Fs03n1.sendspace.com
They are well done all of them.
Seems odd to have a mega tablet box icon though... (2x1 size)
I may be changing the icon size of that, provided it does not become overly-compressed.
I want most medkit items to be attachable to the belt so that the actor can use them after dropping his bag.
Is this in the current version or will this come in the next release?
These changes are pending, they may be implemented some time after the medical system receives a few changes, progressive healing like in CoP, and balance changes on my behalf.
I'm going to be altering the drug items to make the actor slightly sick like alcohol does. The non-drug orange and blue items like saline, clamps, ethanol, etc will be able to be used without causing sickness, but they do restrict his movement, that is done by reducing his stamina.
In the future an overdose and interaction mechanic may be added, which would limit how many of the drug-based medkit items the actor can use at a time, or what other substances he can use them with.
You think of everything, don't you? Looking forward to getting high as balls after a hard day of bandit hunting.
Yes, and I have in mind also a possible abuse/dependency mechanic that would work in a similar way to vanilla SoC's alcoholism mechanic.
That would make using drugs to heal troubling, as if you used it consistently over a period of time you would develop dependency, and you would have to keep up your habit in order to not die.