The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

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Media RSS Feed Report media Re-design of some medical items, and their icons. (view original)
Re-design of some medical items, and their icons.
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FatalFunnel Author
FatalFunnel Nov 6 2013, 3:43pm says:

TKGP, here is my backround template.

Fs03n1.sendspace.com

+3 votes   reply to comment
N.Aaroe
N.Aaroe Nov 6 2013, 3:52pm says:

They are well done all of them.
Seems odd to have a mega tablet box icon though... (2x1 size)

+3 votes     reply to comment
FatalFunnel Author
FatalFunnel Nov 6 2013, 3:56pm replied:

I may be changing the icon size of that, provided it does not become overly-compressed.

I want most medkit items to be attachable to the belt so that the actor can use them after dropping his bag.

+4 votes   reply to comment
CrimsonBloodGaming
CrimsonBloodGaming Nov 6 2013, 3:53pm says:

Is this in the current version or will this come in the next release?

+3 votes     reply to comment
FatalFunnel Author
FatalFunnel Nov 6 2013, 4:00pm replied:

These changes are pending, they may be implemented some time after the medical system receives a few changes, progressive healing like in CoP, and balance changes on my behalf.

I'm going to be altering the drug items to make the actor slightly sick like alcohol does. The non-drug orange and blue items like saline, clamps, ethanol, etc will be able to be used without causing sickness, but they do restrict his movement, that is done by reducing his stamina.

In the future an overdose and interaction mechanic may be added, which would limit how many of the drug-based medkit items the actor can use at a time, or what other substances he can use them with.

+3 votes   reply to comment
Owlpike
Owlpike Nov 6 2013, 4:33pm replied:

You think of everything, don't you? Looking forward to getting high as balls after a hard day of bandit hunting.

+2 votes     reply to comment
FatalFunnel Author
FatalFunnel Nov 6 2013, 5:11pm replied:

Yes, and I have in mind also a possible abuse/dependency mechanic that would work in a similar way to vanilla SoC's alcoholism mechanic.

That would make using drugs to heal troubling, as if you used it consistently over a period of time you would develop dependency, and you would have to keep up your habit in order to not die.

+3 votes   reply to comment
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Description

Top left to bottom right:
-Hemostatic clamps
-Box of Sutures.12ct.
-Nylon Sutures (new icon is a package)
-Gauze
-Ethanol
-Saline
-Quik Clot
-Bupivacaine / Epinephrine dual-stage auto-injector (modeled after the mk1 atroprine auto-injector)
-Propoxycaine local anaesthetic
-Entolimod antirad
-Celox (alternative to quik clot)
-Ambex Potassium Iodide tablets
-Morphine

Image Details
Type
Demonstration
Date
Nov 6th, 2013
Size
201×201
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