The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:
Hunger does not actually work for these, I've done extensive tests on the satiety restore speed for artifacts. Health reduction is used in place of that.
Looks like an awful lot of negatives for such a small energy boost, COP Redux went like that and made them totally useless apart from as a money source.
Most of the earlier ones were like that in vanilla. Nobody used jellyfish/wrenched because their negatives outweighed any positive qualities they had.
The most common and accessible artifacts are ones that have very little practical use, and so they become vendor trash. The less common and more powerful varieties are the ones that are useful for players to keep.
It's always been this way with SoC artifacts.
I disagree, Redux's artifacts were great IMO, had a lot of interesting qualities and effectively restarted the artifact gathering process for the player, who had to find out again which artifacts work for what purpose. Vanilla COP's artifacts were just carbon copies of CS's, and sort of bore me.
Not the same Redux, but have taken a significant deal of influence from the original stalker Redux for SoC when re-balancing these.
While none of them are direct copies from that mod, I am considering reviving one of its artifacts as a nod to them.