Zeitgeist. A single player project set in the futuristic 1930s of an alternate history. Find the masterminds behind the bomb attempt on the founding conference of the League of Nations and dive into a world of devastation, science, secret societies and intrigues. Features: - Dynamic gameplay combining free movement, role playing and action elements. - Realistic locations with a high value of recognition set in several European cities such as London, Venice and Prague. - An entertaining, suspense-packed background story, taken straight from the 2000 pages of three novels. - The unique atmosphere of the 1930s; streamline design, futuristic architecture, zeppelins and neon signs blending with the age of steam, monarchy and industry. - Zeppelins. “... for the wise man looks into space and he knows there is no limited dimensions.” - Lao Tzu

Report article RSS Feed Maya 2011 and 2012 to Source (Outdated)

This tutorial is outdated. Please use MESA 150 characters 150 characters

Posted by Nauz on Nov 27th, 2010
Basic Props Modelling.

This tutorial is outdated. Please use MESA Puppet-master.net

(if you want to see the tutorial for some reason, a backup is here Northcapestudios.com)

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Nilghai
Nilghai Nov 27 2010, 5:14pm says:

awesome tutorial ! lovely detailed ^^

+3 votes     reply to comment
jjawinte
jjawinte Nov 27 2010, 5:26pm says:

Now that's what I call a concise and completely useful tutorial ! It's generous of you Nauz to take the time to compile this post for the many others who will doubtlessly benefit a great deal from it.

+3 votes     reply to comment
cW#Ravenblood
cW#Ravenblood Nov 27 2010, 5:55pm replied:

Yep, Nauz has deffenetly too much weekend (sry m8 ;P)!
Anyway, awesome work as always and nice details. Dont understand most stuff there, but I enyoed reading it and I liked the ?! Which appeared over my head. Nice work and rly helpfull, lets see if I get a student version.

+2 votes     reply to comment
Nauz
Nauz Nov 27 2010, 7:21pm replied:

Thanks, glad you guys find it useful!
But I wrote it together with n0Face, who actually made part 2, while I wrote 1 and 3.
However, if there's anything unclear or wrong, let us know!

@Ravenblood: You don't understand most of it? Great, now that's the purpose of a tutorial ... :P

+2 votes     reply to comment
Cremat0r
Cremat0r Nov 27 2010, 6:06pm says:

Heck.
This is purely epic win!
A 100% accurate Tutorial!

+4 votes     reply to comment
deagosane
deagosane Nov 27 2010, 11:03pm says:

What about Maya 2010?

+1 vote     reply to comment
cW#Ravenblood
cW#Ravenblood Nov 28 2010, 7:04am replied:

What?

+1 vote     reply to comment
Nauz
Nauz Nov 28 2010, 10:01am replied:

Sorry, upgraded from 2008 to 2011. Never used 2010.

+1 vote     reply to comment
DuckSauce
DuckSauce Nov 28 2010, 4:35am says:

Cool Nauz, but you mispelled Zeitgeist at the start :P
This calls for a ninja edit!

+1 vote     reply to comment
Nauz
Nauz Nov 28 2010, 10:00am replied:

Uh, that was embarrassing, thanks duck ^^

+1 vote     reply to comment
theM3nace
theM3nace Nov 28 2010, 5:25am says:

Or use wallworm Youtube.com

+1 vote     reply to comment
zombieOnion
zombieOnion Dec 15 2011, 12:02am replied:

You do realize that Wallworm is for 3dsmax?

+1 vote     reply to comment
SolidFake
SolidFake Nov 28 2010, 8:08am says:

wow, that's quite a long tutorial

+1 vote     reply to comment
Death_Octimus
Death_Octimus Feb 13 2011, 6:21pm says:

amazing it works! been wanting this for a long time thanks very much.

+3 votes     reply to comment
Death_Octimus
Death_Octimus Feb 13 2011, 6:31pm replied:

Also add you can make it complie by editing your &#xso;urcesdk% enviroment var and add "bin\orangebox" on the end. whats a time saver!! no more max :P

+1 vote     reply to comment
Nauz
Nauz Mar 15 2011, 10:17pm replied:

Thanks for letting us know! People tend to reply only when it doesn't work ;) Did you ues the student or full version?

+1 vote     reply to comment
ArabianKnight
ArabianKnight Jul 9 2011, 10:46pm says:

Hey I followed all the steps, but I can't even SEE my model?

+1 vote     reply to comment
ArabianKnight
ArabianKnight Jul 9 2011, 10:47pm says:

Please help me, I really want to make hats for tf2 :/

0 votes     reply to comment
SourceSkyBoxer
SourceSkyBoxer Jun 11 2012, 5:30am says:

Nice Tutorial! Did you check collision-box?

+1 vote     reply to comment
Guest
Guest Feb 17 2013, 5:11pm says:

This seems like a very useful tutorial, but it seems like it's making it so my Maya would only be used for making things for Source... I need my Maya for other things as well, so do I have to undo every change I've made to it from this tutorial to get it back to normal every time??

+1 vote     reply to comment
Nauz
Nauz Aug 30 2013, 4:10pm replied:

In case anyone is having the same question:
No, it only adds scripts to maya. It doesnt change or remove existing scripts. You can still use Maya afterwards like before

+1 vote     reply to comment
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