Zeitgeist. A single player project set in the futuristic 1930s of an alternate history. Find the masterminds behind the bomb attempt on the founding conference of the League of Nations and dive into a world of devastation, science, secret societies and intrigues. Features: - Dynamic gameplay combining free movement, role playing and action elements. - Realistic locations with a high value of recognition set in several European cities such as London, Venice and Prague. - An entertaining, suspense-packed background story, taken straight from the 2000 pages of three novels. - The unique atmosphere of the 1930s; streamline design, futuristic architecture, zeppelins and neon signs blending with the age of steam, monarchy and industry. - Zeppelins. “... for the wise man looks into space and he knows there is no limited dimensions.” - Lao Tzu
New location, update on progress, new blog announcement
Posted by Albatros44 on Nov 21st, 2010
Have you been to the museum lately?
Well, whenever it was, certainly it's been too long ago! The museum is always worth a visit. There is so much to see! Sculptures from Egypt, paintings from the continent, rare books... and, honestly, are YOU always certain that this is "just an old, dusty mummy" in that coffin next to you?
As you can see, we spent a lot of time creating new assets and improving the existing material. Also, with the more modern touch of the Bauhaus and "Art Modern" style buildings both in the 3D-skybox and the accessible parts of the level, we hope that the Steam- and Dieselpunk fans and Dystopia-worshippers among you can sleep a little bit easier now. This new location bordering Montague Place will be of quite some importance to the story, as back in 1934 (and, also, in Zeitgeist's 1934...), the British Library had been a part of the museum. As you can imagine, Mr. Czerny is an enthusiastic reader...
We would also like to point your attention towards our new Blog . In that blog, we are going to talk about our progress with Zeitgeist, probably some random facts and comparisons between architecture and lifestyle from the 1920s/30s area and today, and, which is probably more important, share all that we know with you through tutorials.
For starters, Patrick and Bastian wrote a pretty much all-explaining Maya 2011 specific tutorial due to a brutal lack of Maya and source workflow tutorials. It will explain the whole process of creating a cube in maya and compiling it for source; we hope that it will be helpful to many of you!
By the way: we'd like to thank all the people who gave us their vote in this year's MOTY-contest, and sorry! for not informing anybody by making an update six days ago. In fact, all of us were taken by surprise that it's mid-november again - haven't the summer holidays been over just a week ago?! We really do appreciate all of your votes, and this year we can really need all the support you can give us!
The Zeitgeist Dev Team