Behold the Yuuzhan Vong Army! This mod adds the Yuuzhan Vong Race as a playable faction and all units of this era. We are a community of modders working for the greater goal, so anyone who wants to help or support us is welcome!
I like discussions...
Made this render in about 10 min to to show the differences between the 2 ships.
The Allegiance VS The Galactic
The Allegiance was meant for 1 thing only: destruction and pain. Lacking a hanger, the Allegiance featured reinforced heavy armor, capable of withstanding tremendous punishment. The Allegiance was made for close quarters heavy battling, armed with large array of heavy quad turbolasers, dual medium turbolaser towers, concussion missile launchers and heavy quad ion turrets. The Alliance dropped shields from afar, moved in close and battered its targets to death.
The Galactic Class was smaller and faster. The Galactic Class featured stronger shields, but weaker armor. The Galactic Class was armed with long range turbolasers and heavy ions, giving it greater striking distance. The Galactic Class also features missile guidance jamming emmitters which could render the Allegiance concussion missile launchers useless, and it had the benefit of deploying 2 corvettes to distract the Allegiance's gunners.
Overall, the Galactic Class is a superior warship, but in close range, it would fall to the Allegiance due to the overwhelming firepower the Allegiance can belt out.
Allegiance model is made by Geroenimo, with the addition of imperial dual turbolaser towers (by Geroenimo) added by me, Burntstrobe.
Both models are exceptional, keep up the good work.
I'd have positioned them completely differently, as they look randomly slapped onto the hull. No synergy to the rest of the ship.
So the discussion is about....? If it's about who survives, the allegiance obviously because it can just rush in and destroy the galaxy class before it gets to deal its damage over time. Allegiance might die to other support ships, but it will certainly trade 1 for 1 and most likely better, as the imperial armor just holds up that nicely against the republics small arms.
Remember kinds, build the allegiance over galaxy, brute force over wonky strageties win 80% of the time.
Allegiance is slower, Galactic class would win.
Turbolasers were added to protect chief areas :
Bridge, reactor, gun batteries
Not random at all, please look more closely before making a statements like that, they are placed in well thought areas, angled to the hull and giving maximum firing archs.
Also do not forget the 2 b-wing, 1 a-wing and 1 e-wing squadron that come along with the Galactic ;)
Speed is negligible in one on one engagements between these big capital ships. They aren't gonna be fast enough to strafe another one, they aren't dog fighting, and they ain't gonna be doing barrel roles. Once they're in range of each other, they're not leaving range without one being destroyed.
It isn't like they're fighting with spinal mounted cannons. They won't be evading the other ships firepower; space combat in Star Wars is heavywieght slugging matches.
Still not sure, the Galactic is a carrier with long range firepower, the Allegiance is a close range battleship... At close range the Allegiance for sure would win, it has long range ions but no long range weapons aside from missiles.
The Galactic would have to stop movement to jam missiles, and it's shields would falter to the Allegiance's ions first, but the Allegiance would have to be in range to do serious damage...
Theoretical debate is fun, perhaps if the Hutts are able to make an alliance with the Imperials before the Republic does, we will be able to see these two beasts go head to head ;)
Speaking of theoretical debate, who would win in a one on one fight, a Reaper(ME) or an ISD2/Allegiance? Two entirely different technological basis, shields could very well be entirely useless as well.
ISD2/Allegiance wins by a land slide. ME Dreadnoughts and fighters were able to kill a Reaper but then you realize an ME Dreadnought fires a measly 38 Kilotons worth of TNT. Meanwhile the Acclamator troop transport fires 200 Gigatons worth of energy from a single turbolaser turret let alone ISD/Allegiance yields.
200 gigatons of energy is an oxymoron. Do you mean force? Because turbolasers don't hit with force. You need mass for force.
I'm going with high canon, the movies, and seeing as a turbolaser hit from a Star Destroyer doesn't completely eviscerate the Correlian Corvette, I call BS on that.
Sorry meant 200 Gigatons of TNT.
Well you try calculating yields from the movie and come back. But someone has done that for you here: Stardestroyer.net
Taking a really conservative calculation of 250 terajoules. That's the equivalent of 59.7 kilotons of TNT. Of course various other sources within the movies as well would point that turbolasers are much more potent than that.
Very few universes can compare to SW due to how brokenly overpowered it is. The ME Universe is at the very low end of power to the point where the UNSC from Halo could rip ME apart with nearly double the output at 64 Kilotons of TNT for a standard frigate MAC.
Correlian Corvettes still have shields and armor plating (albeit not much) so they don't just blow up from a single turbolaser hit.
Halo would get its collective *** kicked. Yes, 64 kilotons... at 30 kilometers per second. Meaning they wouldn't land a single hit. At the effective range of the ME ships, tens of thousands of kilometers, it would take at least 5 minutes to hit. Halo isn't landing a single hit.
But this is Star Wars. Yes, with the calculations from the movies, and acknowledging that SW ships fire at much faster rates from turrets, the Reaper main gun hits at 450 kilotons of TNT. It'd be a close fight.
Again this is the lowest of calculations from the movies. Most other sources point towards very high values greater than 450 Kilotons of TNT including the Movies themselves.
"If a more conservative Falcon length of 40 meters is used, as above, then the asteroid must be around 80 meters in diameter. It would require at least 16,000 terajoules for vaporisation. The bolt's energy would be delivered at a rate of at least 240,000 terawatts."
16,000 terajoules is the equivalent of 3824 Kilotons of TNT.
Anyways this argument has probably outstayed it's welcome. This isn't a ME vs SW thread.
Yeah. Still, it's fun to speculate.
I believe they do have the ability to lower firepower as they wanted to capture I'd have assumed they wouldve done that.
The Kinetic Barriers in Mass Effect don't block energey, but the shields in StarWars primarily block energy based danger, meaning the Reapers lazer would have to beat the shields. Considering how heavily shielded the ISD is it would make a blitzkreig style assault that the Reapers use ineffective. Also remember the Reapers are the biggest ships in the galaxy(2km)and ISD's are about 2/3rds that so if you wanted to go full out fleet v fleet I imagine the Reapers would **** themselves at the sight of an Executer class. Perhaps a more interesting scenario would be Vong vs Reapers?
A battleship will always win from a carrier, because it's ROLE is to destroy ****, a carriers is to launch fighters to destroy ****, or support your forces. A battleships role is completely dedicated to destroying other vessels, where as carriers depend on the fighters and staying out of range of ships like battleships. If this galaxy class gets in range of a battleship, it loses 100% of the time, for that defines the role of carrier/battleship, and if it doesn't, you've either coded them wrong or you shouldn't call them a carrier and a battleship.
I fear that you are generalising any ship that carries fighters to be a carrier. Take your favourite ship - the Imperator-class Star Destroyer. It carries an entire wing of TIE fighters - does this mean that it is a carrier? No... The Galactic-class is not a carrier - do not generalise it as such, since many of your assumptions are derived from this.
Apologies for my arrogance, bad mood :/
You should review your history, battle of Coral Sea, battle of Midway, battle of Leyete Gulf (death of Yammato)...
Carrier trumps battleship :)
Any of those battles the battleships didn't actually get to shoot at the carriers, I know my history ;)
asthetically they're completely randomized. In SW gunplacement isn't about usefulness, otherwise the ISD octuple TLs wouldn't be placed against a 180 degree wall, limiting its effective range to 50% of the potential, but in the front where it can fire 360.
Agreed
That is, I agree with Burntstrobe
I Agree, the Allegiance would win. Even if the Galactic class hit it from afar, the Allegiance would close the distance and use its impressive array of weaponry to bombard until destruction occurs. The only Way I see the Galactic winning is if it used flanking patterns that would keep it at a distance, while still being able to fire some of the side guns.
Me too. The galactic may support it's fighters, and other vessels from afar, what makes it strong, but in 1 on 1 fight, the Allegiance would get in range before even sustaining any higher shield damage. After that the Allegiance super heavy firepower would rage destruction on The Galactic class.
The Allegience is a clear winner here, no doubt.
Judging by others comments we may be the only few besides G who think so.
Unfortunatly it looks That way...
If I remember you were glad any canon is gone. Until Disney states otherwise Burntstrobe could say the Allegiance could be destroyed by a Nebulon B and nobody could contradict him with any authority. And anyways the Imperial class is a carrier as well as battleship. And it is roughly 45 years older than the Galactic. So the Galactic could conceivably perform just as Burntstrobe says and be the superior ship
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Love the cliche titles you always put. XD
The Allegiance looks bad ***. It looks like one hell of a brawler, ready to dish out pain.
The Galactic though, the bottom turrets look out of place in those step-like mounts, imo. I don't see the need for them, not in EaW, as you could put a regular turret on an angle, and have it's barrels move 180 degrees in the vertical, with respect to the slanted armor of the ship, it will have no blind spots. Then again, I assume in YVaW that every turret is an individual hardpoint so that they can be made into real turrets, which would fix the AI and pathfinding issues EaW has, and I could be mistaken on that.
The pathfinding issues occur on smaller ships, and is sadly unfixable, for it's a result of a bad movement engine.
I'm going to have the support the Galactic. Too often I run into the problem personally of not crossing a distance before my shorter ranged ships are destroyed and that it is easy to keep my own long range ships back as long as I don't get painted into a corner. And if you drop the Allegiance from hyperspace on top of it to avoid that problem then you encounter the new one of the Galactic bearing down on it while its settling in where it'll took a heavy beating before it even gets full shields up.
It's a kuati battleship vs a carrier, it doesn't need shields to win. If this is dropped besides a galaxy it should win on pure armor, which is the strenght of kuati ships. That, and a heavy turbolaser barrage.
Might I add that the Galactic-class is from Kuat as well...
battleship armor > carrier armor. Especially if the battleships one is from kuat, that the carrier is also is irrelevant because you don't armor a carrier as heavily you armor a battleship.
Exacly!
I got a better idea of who would win between the two. Which ever ship has the better person in command of the ship. If for example the Allegiance is the weaker ship, but Thrawn commanded it, he would win. Don't matter how good a ship is, if you don't know how to use it right or have the combat skills. (That is if your thinking of it as real combat and not in the game.)
Thrawn could be in a corvette and still win!
Give thrawn a tie fighter and he destroys the galaxy and the allegiance!
Provided he has an example of the other commanders art
i think the Allegiance would win this one. seems to me that the Galactic could sit out at long range, pound away at the shields all day and have little to show for it, even with the assistance of its Fighters and Corvettes. you COULD close to medium range and be able to open up with additional firepower, but then the Allegiance would be able to open up with at least some of its guns. i think the best bet would be to turn tail and run, and come back with an Allegiant or at least 10 DP20s
I think none of them will win because the vong or hutts would take advantage of a battle between those and backstab the republic and imperial forces if they fight each other.^^
these chips are both beatiful, great work!
This would be a tight contest I think. Obviously it can go whatever way you make them in the mod because you set the shield and armor points on both ships so you would make the one you like better win. Putting that aside and going off of the wiki and Fractal sponge model descriptions it is a close match.
The Allegiance first off is a beast of a ship and according to Fractal, who has an ISD and Allegiance model, the Allegiance reactor has 6 times the volume of the ISD so it is considerably more powerful than just comparing the length would suggest. It also doesn't have any hangar openings so there are no weak points in the armor protection. I think for its time it would dominate anything less than a 3km star cruiser hands down.
Going off the wiki description on the Galactic it has a very comparable volume of 1.5 times that of an ISD which means it also can have room for a larger reactor. There is no detailed description anywhere on power generation but since it is a newer ship you could say power generation could be equal even if the reactor isn't quite as large. It will lose a bit in the armor protection due to hangar openings but according to wiki it is called a battle "carrier" for political reasons but it is a true star destroyer or warship so I don't think you can say it has weaker armor. I would also say long range turbolasers should be heavier than short range because why have a long range pea shooter. If they do quite a bit of damage then the long range is a huge advantage because you could decimate your enemy before they can hit back.
There is no real cannon description on either ship so I can't really call a sure winner though so may the best commander win.
This is a pointless debate as we don't have the hard data to point to a winner. We need stuff like exact speed, maneuverebility, exact weapons, reactor output, bla bla bla. In general I will say that in some situations the alliance will win in others the carrier. =if the allegiance comes into range where it can effectively target the galactic it will win but if the galactic manages to stay away from the battleship while attacking it with its figthers and taking potshots, type kiting, run and gun then it will win.
Nice, any chance getting the Implacable model thrown in?
No Implacable, it was decommissioned by this time in Star Wars history.
I didn't even know the Implaceble was cannon (im going off the model in Alliance mod) care to give some more information?