This is my first mod that I have ever made, however it is a fully operational and fully adaptable MOD. You can add your own stuff in after, but if you do you should read the readme.TXT.
I'm going to keep this short.
Electronic Arts has done it again, they've basically given me some legal blah blah that ultimately says that I can't release any Updates to any of my MOD's that I have for any Games that are the Interstitial Property of Electronic Arts or any of its partners. I'd be walking on eggshells if I tried, and they could get nasty at any time if they chose. I'm not in a habit of poking Lions as they Sleep.
Translated: All MOD's that were under the development of the CCS Command & Conquer MOD Group, have been Frozen. The data that has already been released can remain as is as far as I know, but this may need to be pulled at a later date. While not cancelled entirely, I'm unable to release anything, so this means it might as well be.
Not my fault, it's some E-Mail that I got from Electronic Arts, and their point of contact for dealing with MOD's such as mine. While on one hand, I could in theory release the current Version of my main MOD Command & Conquer 5, this would no longer be covered legally. Thus if EA wanted to play nasty, they could then decide to make a legal claim against me. I used to be previously covered by a Legal bit of paper, but that's now expired as it was over 10 Years ago (when the project was first conceived).
Is this the end of me on MODdb, short answer no. I'm about to start working on something else instead.
Is this the end of the CCS Command & Conquer MOD Group, yes, by that name at least. I can no longer keep the name as it currently is, so it's going to be renamed. Basically, it's not allowed to have "Command & Conquer" in its name.
So, as the title states, all projects that I'm leading are suspended.
Due to unforeseen circumstances my Internet Provider has announced it's going to push the bill up even more that what it is currently.
We regret that no new content has been released recently, and there may be some time before any does.
In brief, my personal life is obstructing my progress somewhat.
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This is the SR-93 Aurora Custom. NOTE: I have not yet got it to work in-game.
This is a blast from the past, good old days, Selected Versions of the Raiden Project OST. See Description for source...
This is an Online compatible map (can be run on CnCNET), that has some of the MOD features from the Rule Change MOD. Take the original Tsunami MAP from...
I have had many set-backs, but I have finally got the update for you. This still has bugs, but some old bugs have been fixed. I have added the Chrono...
The Version 2.2 MOD has arrived. Sweep the world clean of all enemies and be the conqueror of all with extra funds so you can get in the fight as soon...
This download contains a hand full of pictures about the up-coming release
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This Project is currently being put on the Back-Burner.
It's still being worked on, but CnC5RS MOD is being prioritised.
can you make the infantry size smaller by around 70 percent
70% is a bit much, too much for the game to take, but I do agree, maybe a reduction would make sense.
NEW CONSTRUCTION OPTIONS: SR-93 Aurora Custom
The Hyper-Sonic Jet is based upon the SR-91 and SR-100 USAF Aurora. This Jet specialises in Reconnaissance, and supersedes the SR-71 Blackbird. The SR-91 Aurora uses a PDWE (Pulse-Detonation Wave Engine) to reach a Record-Shattering Mach 11.8 Top Speed. The SR-100 model relies upon a Mother Ship to get to the required altitude.
The SR-93 Custom is a Concept Aircraft and it's believed that none have been constructed as it wasn't cost-effective. So I have made a few tweaks and kept the name. Unlike the SR-91, the SR-93 Custom has tail-fins that regress slightly at the rear (the SR-91 tail-fins come to a flat vertical edge).
This MOD will have the SR-93 Custom as a Reconnaissance unit and will cost 1800 to build. The payload may be required to be present as the aircraft may refuse to launch.
Having some minor issues installing the object, I made it myself, so I could have missed something.
OK, this has been fixed, the Object now works fully.
It's actually rather funny when used in the game.
Rebalancing in progress. Though this is meant to be a Insane MOD.
-All Tech Healing structures now require their corresponding Production structure and Technology Centre (BARRACKS+TECH=HOSPITAL).
-All Spy related units require their Technology centre (Chrono Ivan needs Soviet Lab, Chrono Commando needs Allied Lab and Psychic Commando needs Yuri Lab).
-Oil Derrick needs PROCESSOR+TECH.
-Tech Power plant needs POWER+TECH.
A new map is in progress at the moment, if anyone has any ideas as to what to bring into play, please comment in reply to this comment.
NEW MAP announced...
TSUNAMI-CCS MOD Edition
Compatibility notice: This map is based upon the MOD, so some of the units are inbuilt as standard, please be aware that this map is designed for Online and Offline usage. This means that it will function on CnCNET and YR-Rule Change MOD, NOT YR-Zero Hour MOD.
New update coming soon
we had a set-back, but we have done everything we can to fix it.