The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
Nod gains the following through leveling up the venom:
- lvl 1 opens up the vertigo and salamander
- lvl 2 opens up the Armageddon and colossus
That obelisk spam seems op... nice mechanic though
It may seem that way at first but it's not. A structure that spawns obelisks only can have so many out at a time. So if the war factory spawns 3 obelisks then they last only for 30 seconds. They are replaced when the structure spawns 3 more, so they are merely a defensive measure brought about by nods at. The ai, LEGION, is tasked with defending nods interest so some of the defense choices the player would normally make are now done for free by the ai. In practice this protects nod from early swarm rushes and slows an enemy down but it's manageable to deal with.