The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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froggyred5
froggyred5

I would rather play the game as the version you have right now, since its stable and EF is much more developed. I don't mine if scrin isn't in the mod since the other three factions would be good enough for me

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Valherran
Valherran

The AI always goes for the Tallgeese simply because its prerequisite building is 50% cheaper than the rest. If all buildings were the same price and it had a randomizer, then it would be a different story.

As for game state release, I'm good with whatever the community decides.

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alexyoung31586
alexyoung31586

Not a bad call, Valherran.

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azuza001
azuza001

Good to hear. We will prpbably release by the end of the month depending on the rest of the feedback and after i get more intel from people about the balance. I really think kodiaks need more umph, and nod salamanders and colosus need re evaluation.

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alexyoung31586
alexyoung31586

The Scrin does need substantial reworking into that which is not that dissimilar to how it was in the vanilla game.

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Description

Part 1 of Azuza's game, the game was so long we had to break it up into 2 parts to upload it. This part has about 8 minutes of Azuza going over some GDI changes and asks an important question about what is next. We sped the first 16 minutes of the game up during the time that Azuza is talking. Let us know what you think!

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