The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Report RSS Powered GM to Powered GM Hazel (view original)
Powered GM to Powered GM Hazel
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Valherran
Valherran - - 2,443 comments

Woah

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Dougbendo Creator
Dougbendo - - 241 comments

unit needs to hoverif possible

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azuza001 Author
azuza001 - - 1,381 comments

Why would it hover?

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Dougbendo Creator
Dougbendo - - 241 comments

the dual sheild boosters...shield has built in boosters.

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azuza001 Author
azuza001 - - 1,381 comments

Yea, if you were expecting that your insane. Every time I've ever tried to do an actual model swap based off of user_# the model warps in one way or another. I could change it to a different locomotor but I don't want to do that because that would in turn cause collision issues.

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Description

Here's a pic of the Powered GM after receiving the appropriate Gundam Hazel Project upgrade. I cropped a before pic in to show just how easy it will be to tell the difference between the regular and an upgraded Powered GM. Not only does the Hazel upgrade give the Powered GM a slight speed upgrade but it also increases the accuracy of the main rifle and adds anti-air beam cannons that are attached to the Booster Shields making the Powered GM a very fast anti-air unit. The AA Beam Cannons make the Powered GM a very powerful AA unit, but they are not very accurate which puts them at a definate disadvantage when fighting forces like GDI. If you want AA that always hits go with the RGM-79 with the GMIII Retrofit, if you want speed go with the Powered GM.