The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS GP03, my version (view original)
GP03, my version
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Scorponizer
Scorponizer - - 179 comments

Pretty cool.

Reply Good karma Bad karma+1 vote
Lutherian90
Lutherian90 - - 93 comments

Considering the GP03 was a space type Mobile Armor, I think this improvised work around would be fine. Looks nearly the same while moving as far as I can tell from the screen shots.

Can't wait to see it in action.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

So I was finally able to get GP03 to stop acting like a total dick when it came to the weapons systems. It has to be tied to the locomotor because the moment I switched it over to using the Orca style movement system everything started working the way it should. Now, as I was now using a hover system instead of always in motion system I needed some sort of "boosters" on the unit to allow for it to hang out. Here are pics of the unit with these new boosters equipped. They rotate when the unit moves.