The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Report RSS GM Sniper 2 White Dingo Training (view original)
GM Sniper 2 White Dingo Training
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azuza001
azuza001 - - 1,381 comments

Dougbendo wasnt very happy with the option i originally put into the mod for the gm sniper 2. So instead i came up with "White Dingo" training since i know he likes the white dingo team. Instead of stealth the unit gains a secondary mecha machine gun weapon that it holds behind the shield. It uses this weapon when an enemy either gets too close to use the sniper rifle or it is reloading the sniper rifle but needs to defend itself against fast moving interception units like storm riders, orcas, or bike frame units that can simply overwhelm the slow firing sniper unit.

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alexyoung31586
alexyoung31586 - - 197 comments

Not too shabby to say the least.

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Description

The White Dingo Training will replace the Special Ops Training upgrade granted by EZ8 Prototype from completing its training. Unlike Spec Op training, White Dingo Training also grants a secondary weapon, a special type of Mecha Machine Gun that it uses when the enemy is too close to use the Sniper Rifle or it is reloading the Sniper Rifle and needs to protect itself.