The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Report RSS AW War Factory (view original)
AW War Factory
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Valherran
Valherran - - 2,443 comments

Do the vehicles and Mobile Suits come out of the doors, or are they dropped off by plane?

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legion9
legion9 - - 237 comments

when in blue blazes did you guys decide to put weapons on production structures?

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azuza001 Author
azuza001 - - 1,381 comments

Val - They come out the doors, the AI couldn't understand the plane system and would consistantly re-purchase things over and over after it already bought what it wanted so we had to go back to the old way of doing it. The door opens up, the unit walks out, and then the door closes.

Legion9 - Lol. Awhile ago for EF, currently the only structures that have weapons are the Basic War Factory, UC War Factory, and now the AW War Factory. As the EF is designed differently we wanted to really give it something special, and structures with weapons seemed to be the easiest way to go about doing it.

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Description

Originally we planned on leaving the War Factories the same inbetween the 3 sides, but then we thought "why not modify the weapons on each factory to the flavor of the EF that they belong to?" Then we figured, "If we're going to do that, then we should set the AW War Factory up like the Tenzan ships and have a mobile suit deploy to defend it."

Yea.... turns out you can't do that in the code, it freaks out if you try to have a docking location for a spawned unit to deploy and attack an enemy if it's on a structure. So here's the next best thing.