The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
another pic of the 4 stages with the color flares on them. I guess, its more Green / Sea Green / Blue / Red on the colors.
Impressive, because the showcased units are now in squads has the damage of each unit in the squad been reduced or will in remain the same?
The health, speed, and weapons will change as the player switches between body types. so as a buggy for example your speed may be set to 100, hp at 2000, and you have a single light machine gun for a weapon. switch to a bike and your speed jumps to 300 and your weapons double, but hp drops to 1800. Go to beam and your speed drops to 50, but your hp jumps to 6000 and your weapon becomes a pulse laser that can hit ground or air. switch to flame tank and now your speed go's back to 100, your hp is at 8000, and you have 2 flame throwers for close range fighting.
you will be able to switch bodies mid battle through a commander command. whenever a commander unit lvls up it gets the option to issue a command to these "frame" units. This is done as a power that pops up in the spell bar. simply pick which new frame type you wish to have and click on it and the power will cause these units to shut down for 3 seconds as they change body types. then they come back online and will have the new frame in place. simple as that.
of course this requires you to keep your commander units alive and well lol. :)
so in other words, you make units,that can spawn squads around them, and the squads can be changed through the command unit lvlups?