WWI Source: Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, or use chemical warfare to disable your opponents! WWI Source is the first and only World War I game to be developed for Steam. All the current WWI mod teams (‘The Trenches 2’, ‘Fields of Horror’, ‘WWI Source’) have united to develop the best World War I game to the Steam community, using the latest Source engine. Please visit the official website for more information on WWI Source and the team.

Report article RSS Feed WW1 Source - January 2012 Update

Lots of content has been worked on the last few weeks, lets have a look at some of it!

Posted by ashton93 on Jan 19th, 2012

Howdy folks!

A mighty big salute to you! We at WW1 Source hope you had a good new year and that you're sticking to those new years resolutions! (get to the gym guys, seriously!)Well, we've had a great boom in production over these past 2 weeks.First off, OccupationG's working on the code for some nice new classes. These new classes should ensure a new scope to gameplay and offer some fierce battles.

Classes:


The Marksman:
Not quite a sniper, but a sharpshooter. Armed with a standard rifle, this class is tasked with picking off enemy at long range. Using his rifle with a small scope, the marksman must choose to take out individual infantry or tactical targets, such as officers and machine gunners. If cornered, don't worry too much, you will have a pistol - but you'll have very little ammo to support yourself with so make sure a friend is always handy to back you up!This class will be relied upon heavily for supporting regular troops as they advance across the battlefield.

The Bomber:
The bomber does exactly what you think a bomber might do.He must advance across no mans land with very little ammunition for his pistol, but a whole load of explosive to make up for it. The bomber will sacrifice his main weapon for a good number of deadly grenades. Having reached an enemy trench, with the support of regular infantry, the bomber can easily clear the way with explosives.

The Machinegun Crewman:
The machinegun crewman, a standard rifleman who must follow the machine gunner to protect and aid him. Not only can the crewmember defend the machine gunnner, but he can also resupply him. Carrying a further 200 rounds of ammunition he is absolutely invaluable to the machine gunner.These should all be in place for 2.0 along side the usual Rifleman, MG and Officer classes.

Weapons:

We have renders renders for you this time round:
Model work: Volcol Texture work: Austro/volcol

Jam Tin grenade:


Stielhandgranate M16


Webley MKVI


BUT! we can't have weapon models without animations!

Animations:
Here are some of the new animations for the German C96 pistol and the British Webley MKVI revolver!

C96 - just a reload

Webley - full set


Here they are in game, with the new british officer sleeve texture.






Maps:
Here's an early WIP shot of the battlefield at Ancre by our mapper Irish. Ancre saw a great deal of fighting in 1916.


Team Update/Jobs:
At this point, we'd like to welcome aboard Chris Colbeck who'll be working on props and assets for our maps, we've also got Rohail on the team who is going to do abit of texturing! We're trying to get a few positions filled, we'd love some more modellers and texture artists, but what we really need is a sound engineer!

Summary:

That's about it for our random little mid Jan update, but before we call it a day on this update, here's a sneak peak for our german troops.


So until next time chaps, expect an extra special update for the WW1:Source 2 year aniversary!

The WW1 Source Team

Lest We Forget

Post comment Comments
AFellowStalker
AFellowStalker Jan 20 2012, 1:38am says:

So you have enough mappers than?

+3 votes     reply to comment
Chris_Tank Creator
Chris_Tank Jan 20 2012, 7:46am replied:

If you don't see a job on listing, you can always apply on the forums, and when we do need a mapper or whatnot, we can just look on there :) Thanks for tracking!

+3 votes   reply to comment
MarsOz
MarsOz Jan 20 2012, 2:02am says:

These maps look beautiful, can't wait to play!

+3 votes     reply to comment
Phoenix90
Phoenix90 Jan 20 2012, 3:04am says:

awesome

+2 votes     reply to comment
Enigma-[]_[]-
Enigma-[]_[]- Jan 20 2012, 3:19am says:

Just...wow...

TOTALLY blindsided by the inclusion of new classes for 2.0

Everything is looking absolutely awesome!

+3 votes     reply to comment
LtPalermo
LtPalermo Jan 20 2012, 4:25am says:

Nice work !!! Don't stop !!!!

+2 votes     reply to comment
MARiN3
MARiN3 Jan 20 2012, 5:37am says:

you are doing it RIGHT :-)

+2 votes     reply to comment
Dr.Goupyl
Dr.Goupyl Jan 20 2012, 9:26am says:

Animations are really fine.

+1 vote     reply to comment
Tedi47
Tedi47 Jan 20 2012, 12:23pm says:

i really love the rugged handmade look of the Webley MKVI

+1 vote     reply to comment
[Tox(sic)]
[Tox(sic)] Jan 20 2012, 12:31pm says:

So excited. Never actually played since all the servers are dead.

+2 votes     reply to comment
HonkeyTheBear
HonkeyTheBear Jan 20 2012, 12:48pm replied:

74.122.192.200:27015

We play most nights depending on where you live.

+4 votes     reply to comment
Enigma-[]_[]-
Enigma-[]_[]- Jan 20 2012, 12:52pm says:

Not sure what timezone you are in, but you should check out the server listing between about 2 and 10 PM (EST) and you will usually find people playing. If the servers are empty, and it's not too late, hop in one and I bet you that people will start coming in.

The community is still small, but I see new players all the time. Lately, we've had enough people for realisms on the 3rd Marines server nearly everyday. I also have a feeling the community is going to grow a ton after 2.0 releases :)

If you want to be notified of when WW1 Source servers are hosting a realism event, you can join the WW1 Source Fan Group on Steam and ask Cpl. A. Switz of the 3rd Marines for an invite to the 3rd Marines Steam group.

+4 votes     reply to comment
Switz[3rdMAR]
Switz[3rdMAR] Jan 21 2012, 3:35am replied:

I think its back to "Public" permissions meaning you do not need an invite to join the Steam Group. We just have to go to "Invite" status from time to time when we have problematic people trying to troll the group chat logs until they get bored of it and leave us alone.

Steamcommunity.com

+1 vote     reply to comment
chsignal
chsignal Jan 21 2012, 7:03am says:

Damn this looks nice. Looking this and than first version which i played, its like two different mods.

+1 vote     reply to comment
ZaneByrnes
ZaneByrnes Jan 22 2012, 1:03pm says:

Wow this mod is changing so much and looking amazing! Hopefully soon you guys can release the new thing for the public!

+1 vote     reply to comment
lptomtom
lptomtom Jan 24 2012, 8:46am says:

Wow, this is looking more and more impressive!

+1 vote     reply to comment
Switz[3rdMAR]
Switz[3rdMAR] Jan 24 2012, 11:57am says:

Is that Stonehenge in the back/right background of the ww_Ancre image? And what was ever decided about weapon pickups (pick up weapons off dead players/teammates)

+1 vote     reply to comment
volcol
volcol Mar 22 2012, 10:31pm replied:

I don't think we'll be doing that... say one person dies with an MG, another picks it up ... he respawns with the mg ... dies again and another person picks it up... would potentially leave us with every player having and mg.

+2 votes     reply to comment
stewie0852
stewie0852 Mar 16 2012, 4:30pm says:

Awesome(: isn't it?

+1 vote     reply to comment
sovietsoul
sovietsoul Mar 22 2012, 12:44am says:

OMG. You guys are doing great! Keep em coming :D I can't wait to see what you did with Lee-Enfield. Very excited!!

+1 vote     reply to comment
Schrubber
Schrubber Dec 26 2012, 10:12am says:

nice!

+1 vote     reply to comment
microsoft-sam
microsoft-sam Jan 19 2013, 7:58pm says:

Am I the only one who jizzed their pants when they saw dat blue smoke?

+1 vote     reply to comment
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