WWI Source: Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, or use chemical warfare to disable your opponents! WWI Source is the first and only World War I game to be developed for Steam. All the current WWI mod teams (‘The Trenches 2’, ‘Fields of Horror’, ‘WWI Source’) have united to develop the best World War I game to the Steam community, using the latest Source engine. Please visit the official website for more information on WWI Source and the team.

Post news Report RSS WW1 Source - January 2012 Update

Lots of content has been worked on the last few weeks, lets have a look at some of it!

Posted by on

Howdy folks!

A mighty big salute to you! We at WW1 Source hope you had a good new year and that you're sticking to those new years resolutions! (get to the gym guys, seriously!)Well, we've had a great boom in production over these past 2 weeks.First off, OccupationG's working on the code for some nice new classes. These new classes should ensure a new scope to gameplay and offer some fierce battles.

Classes:


The Marksman:
Not quite a sniper, but a sharpshooter. Armed with a standard rifle, this class is tasked with picking off enemy at long range. Using his rifle with a small scope, the marksman must choose to take out individual infantry or tactical targets, such as officers and machine gunners. If cornered, don't worry too much, you will have a pistol - but you'll have very little ammo to support yourself with so make sure a friend is always handy to back you up!This class will be relied upon heavily for supporting regular troops as they advance across the battlefield.

The Bomber:
The bomber does exactly what you think a bomber might do.He must advance across no mans land with very little ammunition for his pistol, but a whole load of explosive to make up for it. The bomber will sacrifice his main weapon for a good number of deadly grenades. Having reached an enemy trench, with the support of regular infantry, the bomber can easily clear the way with explosives.

The Machinegun Crewman:
The machinegun crewman, a standard rifleman who must follow the machine gunner to protect and aid him. Not only can the crewmember defend the machine gunnner, but he can also resupply him. Carrying a further 200 rounds of ammunition he is absolutely invaluable to the machine gunner.These should all be in place for 2.0 along side the usual Rifleman, MG and Officer classes.

Weapons:

We have renders renders for you this time round:
Model work: Volcol Texture work: Austro/volcol

Jam Tin grenade:


Stielhandgranate M16


Webley MKVI


BUT! we can't have weapon models without animations!

Animations:
Here are some of the new animations for the German C96 pistol and the British Webley MKVI revolver!

C96 - just a reload

Webley - full set


Here they are in game, with the new british officer sleeve texture.






Maps:
Here's an early WIP shot of the battlefield at Ancre by our mapper Irish. Ancre saw a great deal of fighting in 1916.


Team Update/Jobs:
At this point, we'd like to welcome aboard Chris Colbeck who'll be working on props and assets for our maps, we've also got Rohail on the team who is going to do abit of texturing! We're trying to get a few positions filled, we'd love some more modellers and texture artists, but what we really need is a sound engineer!

Summary:

That's about it for our random little mid Jan update, but before we call it a day on this update, here's a sneak peak for our german troops.


So until next time chaps, expect an extra special update for the WW1:Source 2 year aniversary!

The WW1 Source Team

Lest We Forget

Comments
AFellowStalker
AFellowStalker

So you have enough mappers than?

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ChrisTheTanky Creator
ChrisTheTanky

If you don't see a job on listing, you can always apply on the forums, and when we do need a mapper or whatnot, we can just look on there :) Thanks for tracking!

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MarsOz
MarsOz

These maps look beautiful, can't wait to play!

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Phoenix90
Phoenix90

awesome

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Enigma-[]_[]-
Enigma-[]_[]-

Just...wow...

TOTALLY blindsided by the inclusion of new classes for 2.0

Everything is looking absolutely awesome!

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LtPalermo
LtPalermo

Nice work !!! Don't stop !!!!

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MARiN3
MARiN3

you are doing it RIGHT :-)

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Dr.Goupyl
Dr.Goupyl

Animations are really fine.

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Tedi47
Tedi47

i really love the rugged handmade look of the Webley MKVI

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[Tox(sic)]
[Tox(sic)]

So excited. Never actually played since all the servers are dead.

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HonkeyTheBear
HonkeyTheBear

74.122.192.200:27015

We play most nights depending on where you live.

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Enigma-[]_[]-
Enigma-[]_[]-

Not sure what timezone you are in, but you should check out the server listing between about 2 and 10 PM (EST) and you will usually find people playing. If the servers are empty, and it's not too late, hop in one and I bet you that people will start coming in.

The community is still small, but I see new players all the time. Lately, we've had enough people for realisms on the 3rd Marines server nearly everyday. I also have a feeling the community is going to grow a ton after 2.0 releases :)

If you want to be notified of when WW1 Source servers are hosting a realism event, you can join the WW1 Source Fan Group on Steam and ask Cpl. A. Switz of the 3rd Marines for an invite to the 3rd Marines Steam group.

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Switz[3rdMAR]
Switz[3rdMAR]

I think its back to "Public" permissions meaning you do not need an invite to join the Steam Group. We just have to go to "Invite" status from time to time when we have problematic people trying to troll the group chat logs until they get bored of it and leave us alone.

Steamcommunity.com

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chsignal
chsignal

Damn this looks nice. Looking this and than first version which i played, its like two different mods.

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MajorZane
MajorZane

Wow this mod is changing so much and looking amazing! Hopefully soon you guys can release the new thing for the public!

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lptomtom
lptomtom

Wow, this is looking more and more impressive!

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Switz[3rdMAR]
Switz[3rdMAR]

Is that Stonehenge in the back/right background of the ww_Ancre image? And what was ever decided about weapon pickups (pick up weapons off dead players/teammates)

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volcol
volcol

I don't think we'll be doing that... say one person dies with an MG, another picks it up ... he respawns with the mg ... dies again and another person picks it up... would potentially leave us with every player having and mg.

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stewie0852
stewie0852

Awesome(: isn't it?

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sovietsoul
sovietsoul

OMG. You guys are doing great! Keep em coming :D I can't wait to see what you did with Lee-Enfield. Very excited!!

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Schrubber
Schrubber

nice!

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microsoft-sam
microsoft-sam

Am I the only one who jizzed their pants when they saw dat blue smoke?

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