Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base. "This is basically one of the best DOOM mods I've come across." - John Romero

Post news Report RSS [Road to Wolfenstein] Devblog 08 | Replay Value

The process of bugfixing and improving our previous chapters of Blade of Agony is something that we have already written about. We want a polished final product with the release of Chapter 3. This also means that we are considering ways to enhance the replay value of our project. Youtube and Twitch have revived the competitive spirit of gaming, and encouraged players to out-perform each other, no matter whether it is by speedrunning, or just maxing out their kills, loot, and secrets. So how can

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The process of bugfixing and improving our previous chapters of Blade of Agony is something that we have already written about. We want a polished final product with the release of Chapter 3. This also means that we are considering ways to enhance the replay value of our project. Youtube and Twitch have revived the competitive spirit of gaming, and encouraged players to out-perform each other, no matter whether it is by speedrunning, or just maxing out their kills, loot, and secrets. So how can we implement features that support these kind of people?

Mission Summary

At the beginning of the development, I decided to get rid of the intermission sequence because it ruined the atmosphere which is so important to this project. Regarding the aspects from the introduction paragraph though, I was considering renewing the concept of showing your stats at the end of the mission, but in a way that is more integrated with the game just as most of the other aspects are - that's our philosophy. The idea of a mission summary in the Allied Headquarters was born, and AFADoomer brought these ideas into a working implementation.

After completing each mission, you will be able to check this blackboard in order to find out: Did I kill everyone? How much loot did I collect? How many secrets did I find, and how long have I been playing this game? It's competition time! Share your results with a screenshot, or just try to do better on your second or third run. Maybe you will even find a hidden bonus if you are good enough...

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