Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base. "This is basically one of the best DOOM mods I've come across." - John Romero

Post news RSS News
Is Blade of Agony v3.1 horribly censored?

Is Blade of Agony v3.1 horribly censored?

News 155 comments

Since the release of v3.1 of "Blade of Agony" we have received numerous messages, comments and emails. Besides positive messages and words of support...

Blade of Agony | v3.1 "Achievement Edition" released!

Blade of Agony | v3.1 "Achievement Edition" released!

News 36 comments

Comerades, it's Friday 9th of July and we hope you are ready to get psyched once again! The new version 3.1 of Blade of Agony has just been unleashed...

Blade of Agony returns! - Release date vor 3.1 announced

Blade of Agony returns! - Release date vor 3.1 announced

News 81 comments

After the original v3.0 of Blade of Agony has been taken down one month ago to calm things down, we are proud to announce the release of the updated version...

Blade of Agony | taken down for changes

Blade of Agony | taken down for changes

News 37 comments

During the last days and weeks we, the development team behind "Blade of Agony", received a lot of emails, comments and news about the release of the...

You demanded, we deliver | Discord!

You demanded, we deliver | Discord!

News

The final release of Blade of Agony has been unleashed more than a month ago now and the feedback has been amazing so far. We are currently working on...

A riddle, wrapped in a mystery, inside an enigma

A riddle, wrapped in a mystery, inside an enigma

News 3 comments

Some days ago a Blade of Agony player named Evilhalfer stumbled upon one of the super secrets, prudently placed by the developers into one of the maps...

What a first night!

What a first night!

News 24 comments

Last night we sat together in a video meeting, equipped with a couple of bottles of beer, a bottle of wine and some cigarettes, and talked about the last...

Wolfenstein | Blade of Agony - Final Release

Wolfenstein | Blade of Agony - Final Release

News 32 comments

After a total development time of 6 years, 1 month and 20 days, we proudly present you the final version of Wolfenstein: Blade of Agony, a standalone...

Blade of Agony | The Final Confrontation | Release date and trailer

Blade of Agony | The Final Confrontation | Release date and trailer

News 26 comments

The war is balancing on a knife's edge. It's not taking much longer for one side to win. Both sides have exhausted their forces, their morale is down...

Preview in the czech print magazine "Score"

Preview in the czech print magazine "Score"

News 2 comments

A few days ago, the czech gaming magazine Score published a full preview article of Blade of Agony's Chapter 3 release after we've given access to a release...

Multilanguage Support

Multilanguage Support

News 2 comments

One of the most important ingredients of a good game is to make it accessible to a large audience of people. Using English as the base language for Blade...

Milestone reached | Chapter 3 is fully playable

Milestone reached | Chapter 3 is fully playable

News 8 comments

After almost 6 years of being in development, we reached a special milestone today. With the latest commit on Tuesday, November 10th, 2020, the mod is...

Bringing the experience to perfection

Bringing the experience to perfection

News

Public inactivity doesn't necessarily mean inactivity behind the curtain. After months of tireless commitment, we can finally announce that the third...

[Road to Wolfenstein] Devblog 10 | Blazkowicz' Grand-Son

[Road to Wolfenstein] Devblog 10 | Blazkowicz' Grand-Son

News 2 comments

People who are familiar with the id software universe already know that Commander Keen, Doom Guy and B.J. Blazkowicz are somehow related to each other...

[Road to Wolfenstein] Devblog 09 | Mapping "The 3rd Reich"

[Road to Wolfenstein] Devblog 09 | Mapping "The 3rd Reich"

News

From the beginning, we followed a certain philosophy when it came to map design: "Every mission has to be unique." Taking a look at the first two chapters...

[Road to Wolfenstein] Devblog 08 | Replay Value

[Road to Wolfenstein] Devblog 08 | Replay Value

News

The process of bugfixing and improving our previous chapters of Blade of Agony is something that we have already written about. We want a polished final...

[Road to Wolfenstein] Devblog 07 | Improved stealth mechanics

[Road to Wolfenstein] Devblog 07 | Improved stealth mechanics

News 1 comment

In the process of creating a project with the kind of scope and scale of Blade of Agony, you tend to try out things that haven't been done before. Having...

[Road to Wolfenstein] Devblog 06 | SFX Shaders

[Road to Wolfenstein] Devblog 06 | SFX Shaders

News

Shaders being added to the GZDoom engine opened a completely new dimension of special effects to mods. We have already introduced the power of Post Processing...

[Road to Wolfenstein] Devblog 05 | Revamping Maps

[Road to Wolfenstein] Devblog 05 | Revamping Maps

News

While mapping is a very organic progress, you sometimes lose the objectivity when it comes to size and length. Instead of knowing when it's time to stop...

[Road to Wolfenstein] Devblog 04 | NPCs with a brain

[Road to Wolfenstein] Devblog 04 | NPCs with a brain

News

How terribly insulting it was for us to hear that most of the people playing the second chapter of Blade of Agony hated our friendly NPCs: Douglas and...

[Road to Wolfenstein] Devblog 03 | Compass 2.0

[Road to Wolfenstein] Devblog 03 | Compass 2.0

News

In the past releases of Blade of Agony, the compass seemed to be a bit rudimentary - a feature we added for the sake of being added, but not really worth...

[Road to Wolfenstein] Devblog 02 | Modern Shaders

[Road to Wolfenstein] Devblog 02 | Modern Shaders

News 1 comment

Shaders are something that is already part in modern games for some time now: Motion Blur, Vignette, Lens Flares, Film Grain and many more features. These...

[Road to Wolfenstein] Devblog 01 | AI improvements

[Road to Wolfenstein] Devblog 01 | AI improvements

News 1 comment

First of all, happy new year to all of you out there. Since our last news item, it's been almost a year, and even longer since the release of Chapter...

Blade of Agony | Chapter 3 Teaser Trailer

Blade of Agony | Chapter 3 Teaser Trailer

News 4 comments

The war is balancing on a knife's edge. It's not taking much longer for one side to win. Both sides have exhausted their forces, their morale is down...

Blade of Agony | "The game is too hard!" - we have a solution.

Blade of Agony | "The game is too hard!" - we have a solution.

News 13 comments

Blade of Agony Chapter 2 has been released about one week ago and the feedback has been very amazing so far. Still we noticed that some people have a...

Blade of Agony | Chapter 2 released

Blade of Agony | Chapter 2 released

News 20 comments

We did it! After polishing the second chapter of Blade of Agony for the past 3 weeks we are here to proudly present the release of "Shadows of the Reich...

Blade of Agony | Chapter 2 release trailer

Blade of Agony | Chapter 2 release trailer

News 18 comments

"You are imprisoned, the Reich continues to develop their technological advantage and the Allied forces are being pushed back on all fronts. Time for...

Blade of Agony | Chapter 1 released

Blade of Agony | Chapter 1 released

News 22 comments

"You are B.J. Blazkowicz, the greatest spy and biggest risk-taker the Allied forces have ever known. Take on the might and fury of the Third Reich as...