Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base. "This is basically one of the best DOOM mods I've come across." - John Romero

RSS Reviews  (0 - 10 of 151)

I am updating my review on the game following the pulling of version 3.0. The mod itself is superb, and I will leave my original review here below, and it was rated 10/10. If you can get version 3.0, it is available about, then get that. If not I would suggest avoiding this attempt to whitewash history by modern day left wing facists.

Original review:
This mod is really good fun. Has an old school feel to it. Al the models and levels are very detailed and really come alive. Nice little touches like the massive boat in the harbour, or stuka's flying over. Combat is fast and furious. Its like playing a modern game from the 90's!

The game has bent to the will of those who are too sensitive to behold history.

This is a fine example of Doom modding power. There is a big variety between gameplay. Some missions are search and destroy a german lab, while others require you to platform in an Aztek temple. Moments later you'll be sneaking around killing nazis with stealth.

Just when the sneaking gets boring, the game treats you on an awesome weapon and a target rich enviroment. All you need to do is literally let go and wreck the place. In short this game has good pacing.

Enviroments a re beautifully crafted, good looking textures, atmopheric lighting and intriguing level design.

Side objectives are really nice and are recommended to get the most out your playtrough.

It's hard to describe, but just play it even if you only mildly enjoy fps games.

Only porblem I have with the game is the performance, 90% of the time it runs well. But some maps eat away the frames. It's a shame that the people I recommend it to have a hard time running the game.

It is like to play a game 20 years old never released, & it was found in a hidden archive. Really enjoy playing it.

The game looks great, but the core gameplay leaves something to be desired. Seems like more time was put into the visuals than the actual gameplay and the feel of the weapons. I've run into performance issues on my high end rig because of this. It's mostly due to GZDoom engine itself and how it utilizes your hardware. They've overdone the visuals a bit, sacrificing playability with eyecandy at parts. Until things are improved upon, my review will stay as is.

The best Wolfenstein mod I've played. Visuals are great, sound is awesome, gameplay is fun, and the map design is very nice.

The content of the mod itself is top notch. However, the moment you pander to the anti-libverty, pro-communist far left, **** off and die. #GetWokeGoBroke

Censorship and art are 2 opposite notions. The creator lies about why he censored his own work...

Sure, the mod is an eye-candy work but four missions in & the mod fell flat on its face.

- Performance is awful. No mater what I've changed in the graphics options, the results were all the same.

- Hit-detection won't work consistently. The bullets fly straight though enemies, missing the shots most of the time.

- Poor enemy placement & from time to time a spam full of Nazi soldiers in a nonsensical way. (CoD1 & Medal of Honor Allied Assault never had that & those games were challenging in their own way)
Sharks rush towards you at an unnatural speed, taking cheap damage in the process.
One of the bosses don't react to you, despite standing near his face unless you shoot him or press the switch.
While climbing to the top of the ladder, two or three Nazi soldiers immediately fired at me with no way to prevent that damage. Tried to fire back & a mysterious invisible wall appeared blocking all my shots. Very odd.

- Some out of place invisible walls.

- Hidden machine guns that harass you every time they get a chance with no way to counter them, discouraging player from exploring the areas for secrets & other optional stuff.

- Stamina is a joke.

- 'Operation Chastise' is basically 'The Eder Dam' mission from Call of Duty 1 without placing explosives on the dam's generators. Only AA guns are needed to be taken down.

- Safe cracking is vaguely explained & it crashed the mod once for me.

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The mod successfully deceived me with its looks & I'm unhappy about that. A shame but I have to tell people to stay away from this under-cooked & overhyped product.
This was a possible case of shifting the focus on the advertisement of the mod for increasing the hype via the looks rather than polishing the gameplay for a nice & fun challenge.

What an unpolished mess.

2 points for the WW2 aesthetics in gzdoom engine, I guess.

I love it, and we need more games like this. Much hard work has been put into this and can't wait tell all done.