Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base. "This is basically one of the best DOOM mods I've come across." - John Romero

Post news Report RSS [Road to Wolfenstein] Devblog 02 | Modern Shaders

Shaders are something that is already part in modern games for some time now: Motion Blur, Vignette, Lens Flares, Film Grain and many more features. These additions have lately been showcased by Total Chaos, an amazing mod by wad'a'holic which makes you ask yourself: "Am I still playing Doom?". These shaders have been implemented and developed by Nash - and yes, Nash is part of our development team. We only had to see if it enhances the gameplay experience and if it fits our philosophy, or if we

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Shaders are something that is already part in modern games for some time now: Motion Blur, Vignette, Lens Flares, Film Grain and many more features. These additions have lately been showcased by Total Chaos, an amazing mod by wad'a'holic which makes you ask yourself: "Am I still playing Doom?". These shaders have been implemented and developed by Nash - and yes, Nash is part of our development team. We only had to see if it enhances the gameplay experience and if it fits our philosophy, or if we only want to add these features for the sake of having them.

Post Processing Shaders

Remember old videos from World War II, most of them have scratches, noise, a vignette and are black and white. Whereas greyscale and scratch effects will not work well in a first-person shooter game (I mean c'mon, where does all the beautiful gore go?), we felt that film grain and a vignette perfectly fits the game design philosophy and makes for a fitting feature. The decision was easy to make.

For the lens flares, it took a while though, same goes to the motion blur. Both effects are aesthetic and visual. In some places, it greatly improves the experience (just take a look at the effect in the screenshot; the fire feels extremely bright and blinding). We were not sure, but considering that all effects can be adjusted or totally turned off to your desire, we have decided to add what we have for those who want it. If you are a purist though you can still deactivate all of it, including the noise and vignette, set your resolution to 320x200, and enjoy the mod in its 1994'ish glory.

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MoodMarine
MoodMarine - - 35 comments

Cool

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