The Wizards' Islands are an undetermined number of islands having own unique storylines, and related through a main story. They will be released in separate chapters, starting with the cold Island of Winter. The questing and plotline interactions bear more resemblance to Black Isle games than the crude generic dialogue of Morrowind, with custom dialogue for all NPCs.

The Winter Island is larger than Solstheim, including dense forest, immense mountains, frozen lake, a pair of large towns with unique architecture & much more, including epic architecture, like cathedrals & castles, and over 100 interior cells, without counting dungeons (only town and misc.)

Many dungeons, and the size of them can go up to 15 cells each, darker and harder than the ones in Morrowind. Some of them will take days to finish, and use customised tilesets to create gigantic ice caves and massive descents into the earth.

The Winter Island holds a rich and vast history dating back 3 millenia, which gives you insights into the bizarre cultures of the Winter Island, how the situation came to pass, introduces you to figures past and present and grants insights into your task ahead and greatly enhanced knowledge of the fauna of the island.

New, unique and more intelligent behaving creatures will roam the icy mountains, wielding the same new magics that you do, and challenging even the most battle hardened group of warriors to the maximum, using a more pronounced 'vicious circle' dynamic of strengths and weaknesses, destorying the 'bash everything' style of play created by Morrowind oversubtle avoidance of classic 'rock, papr, scissors' relationships.

Over 200 npcs will populate the town and surroundings, all with unique dialogue made by our team of talented writers.

A large amount of unique weapons and armors, featuring unique enchantments and powers never before seen in Morrowind, such as fearsome vorpal enchantments.

An exclusive 150 minute soundtrack (nearly 4x Morrowind), composed by professional musicians, in a range of styles from ambient to orchestral, with a fully dynamic music system, featuring locational, time based, event based, incidental and boss music on top of the standard explore/battle music.

Masses of new and unique spell effects, from comets to walls of ice and a huge list of new summoned creatures, including some truly awe inspiring effects than can only be cast by the truly superhuman.

Full traits and perks system, allowing the casting of the most powerful spells, barbarianism, 6+ new techniques of magic casting, levelling musical/bard skills with a full range of instruments and various martial techniques.

Crossover with mods such as Werewolves and Blood and Gore.

FAQ:

How many hours do you expect it would take an average player to finish your mod?

20-30 hours, more if you take the time to explore and discover all the 'phat lewt' and develop your character to the maximum.

How long has Wizards' Islands been under development?

11 months since official development began as a team project.

Are there any new guilds, groups or associations that players can join?

Possibly, at the moment there are no plans to allow entry to the factions (though a post release mod may enable it)

Are there any changes to the combat system?

Presently, no, asides from the character feats. GhanBuriGhan's 'Combat Moves' is recommened as *the* mod for those who are so inclined - to duplicate it in a quest mod would be pointless.

Are there any changes to character development system?

Yes, as mentioned in the description, there is a branching feat based augmentation to the character development, equivalent to 'Epic Level' D&D, augmenting the player's powers and abilities - and you will need them!

Any dragons in the expansion?

Shhhhh. There's been *whisperings* of dragons that (shock horror) aren't stupid attack-cast fireball-die creatures. But that would be too shocking a revalation to come out with at this stage of development now wouldn't it?

Will there be mercenaries to hire or pack animals to buy?

That's not a very nice way to talk about your party. Yes. *party*. Intelligent, levelling, plot driven NPCs. Now there's a concept...

Will Wizards' Islands require Tribunal or Bloodmoon?

Currently Tribunal, maybe both (maybe a Tribunal version and a Trubunal/Bloodmoon version).

Are there any postions available in the Wizards' Islands team?

There's always places for talented modellers, and also skilled writers with some editor experience. But please, no more 'interior designers' or 'landscapers'.

People with webspace and *experienced* beta testers (we currently have one professional tester) are always welcome too :D

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Wintervale Goblin Hall Naz Ballista
Blog RSS Feed Report abuse Latest News: Version 1.1 Pending

0 comments by intelligentsia on Mar 7th, 2006 digg this super bookmark


v1.1 is still in development due to a big case of scope creep, as per usual. Asides from the expected fixes, expect some enhancements and fixes to visuals, nearly 25 new weapons, CaptainZaltan's amazing companions and perhaps even some new creatures to encounter.

Isle of Storms remains in development also, and we are on course for the second half of 2006.

Comments  (0 - 10 of 62)
Alsaides
Alsaides Aug 22 2008, 5:11pm says:

Is this mod compatibile with Better Bodies and Better Faces??

+1 vote     reply to comment
stabbby
stabbby Sep 22 2007, 11:21am says:

aside from a bug with the skele captins ship this mod seems good

+1 vote     reply to comment
sativarg
sativarg Jan 24 2006, 9:49pm says:

The Story Of Burning Snow ?? google cant find it in>>
"The Story Of Burning Snow" site:wizards-islands.planetelderscrolls.gamespy.com<<

Google sayes>>These terms only appear in links pointing to this page: the story of burning snow<<

Please update the data on this page to reflect the name of this mod so it exists or some thing.

By -intelligentsia | Thu 24th Jul, 2003 @ 2:38:56pm "over two years ago??"

Ok this is nice but I'm not seing "The Story Of Burning Snow"
Wizards-islands.planetelderscrolls.gamespy.com
January 5th 2006
We are back online!

Well, where to start...?

Happy new year!

First, let me apologize for the 3 months or so that we've been offline. We lost our domain name and as always, were too busy to fix it. Now, thanks to Apy and Chuck at Fileplanet, we finaly have a new domain. I suggest you take the opportunity to bookmark our new address:

www.wizards-islands.planetelderscrolls.gamespy.com

Now, there is something quite special comming up, a brand new patch (that sounds kinda lame, but beleive me, it is not...)! This patch (version 1.1) will contain many new additions to the game and also contain the FPS fix by Gorkon.

Here is some of the most important features:

-New weapons and armors traders, to make it much easier to aquire the nice looking stuff.

-A new creature

-Companions that level up and have different personalities

-Wintervale houses that you can buy

-More rewards

-Graphical enhancements and misc tweaks

-Include previous patches

The release is due in a few days, 'til then, enjoy the snow... hurg...

Xill - Alias Pionata

+1 vote     reply to comment
moonkic
moonkic Jan 13 2006, 10:20am says:

Planetelderscrolls.gamespy.com

Is the full mod, be sure to read the readme to install correctly.

Planetelderscrolls.gamespy.com

This is a fix to a script problem that can bring your fps down to a crawl.

Planetelderscrolls.gamespy.com

Here is a patch from the team.

Planetelderscrolls.gamespy.com

Here is an unofficial patch to put in bloodmoon snow effects rather than the teams. (This requires Bloodmoon but the mod does not).

Planetelderscrolls.gamespy.com

This is an unofficial patch to fix compatibility with the Balmora Expansion mod.

Planetelderscrolls.gamespy.com

Another unofficial patch to upgrade the armor from the boss.

Anyways, enjoy the mod, sorry this wasn't updated earlier.

+1 vote     reply to comment
Baselerd
Baselerd Nov 27 2005, 6:07pm says:

ummm... the domain has expired and no download link?

+1 vote     reply to comment
martianman
martianman Oct 3 2005, 5:59pm says:

The mod's are looking excellent guys! Keep up the good work!

+1 vote     reply to comment
Guest
Guest Sep 11 2005, 3:32am says:

beautiful graphics, great plot, interesting gameplay i look forward to playing this mod
looks like it needs fast comp which i have :) too bad for you others who don't

+1 vote     reply to comment
garrett
garrett Aug 6 2005, 5:53am says:

Does it have to be southwest of Vvanderfel! I already have four mods in that area, and I can only have one there. Your's is going to replace the one I already have there anyway, but just a hint to Morrowind mod makers who read this...

No more Islands southwest of Vvanderfel, why not northeast? It's baren out there, just the Sea of Ghosts.

+1 vote     reply to comment
the_refridginator
the_refridginator Jul 21 2005, 11:59pm says:

the wireframe in the cs looks like something off of wc3!

+1 vote     reply to comment
garrett
garrett Jun 18 2005, 11:31pm says:

This is some of the best Morrowind graphics I have ever seen!

+1 vote     reply to comment
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Platform
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Game
Morrowind
Developed By
intelligentsia
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Release Date
Released Jun 25, 2006
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Real Time Strategy
Theme
Western
Players
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