Intro
This mod was first released in 2005 for the german version of morrowind... but some day i got insane and started translating with my poor english...
so feel free to laugh about my english :P

Requires
Morrowind
Tribunal
Bloodmoon

Features
5 Islands
Quests and small story
Hard Enemies
New Items
2 New Playable Races
2 Mercenaries
Buyable Castle
~90 Exterior cells
~160 Interior cells

Compatibilities
It is compatible with Tamriel Rebuilt and the moved Wizards' Islands

It is possible that "Vurts Bitter Coast Trees II" can look strange since it uses an esp, when i tested it some of the trees where half in the ground... but it should be playable ...

Playing
I recommend characters with level 40-50

At Tel Mora is a teleport shrine with that you can travel to Tel Meskoa, from there
you can travel with a ship to Tel Matouigius.
The main quest on Tel Matouigius can only be started if the guild quests on Tel Meskoa are done.

You will not see the islands on the map unless you use the MCP (Morrowind Code Patch)
under - Interface changes - you need to activate Map expansion.

Credits
Grisum, Beta Tester ! (german version)
Garak, Admin of planetmorrowind.de, thanks for hosting the german version since 2005
speedy2 (sxc.hu) and Shejan, Amanita muscaria Texture
Focuras, vocie of Dreoram
Lady E some particle effect meshes and creatures

FAQ
got a question ? bug ? etc write me a mail, you will find the adress in the readme file...
There is also a list (spoiler) where to find the quests, in case u missed something...

i hope i didn't forget anything... enjoy

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Embed Buttons

To promote Tel Meskoa and Tel Matouigius EV and grow its popularity (top mods), use the embed code provided on your homepage, blog, forums and elsewhere you desire. Or try our widget.

Tel Meskoa and Tel Matouigius EV
Tel Meskoa and Tel Matouigius EV
Tel Meskoa and Tel Matouigius EV
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
MGE Grass for Tel Meskoa and Tel Matouigius EV

MGE Grass for Tel Meskoa and Tel Matouigius EV

Decals 0 comments

MGE grass for tel meskoa and tel matouigius Vurt's Groundcover Required !!! read the readme thats included !

Tel Meskoa and Tel Matouigius EV

Tel Meskoa and Tel Matouigius EV

Full Version 0 comments

5 Islands with quests and a small story lots of new items ~90 exterior cells, ~160 interior cells, 2 new playable races, 2 mercenaries, buyable castle...

Comments
kitethefallenangel
kitethefallenangel

Is this mod compatible with Morrowind Rebirth?

Reply Good karma Bad karma+1 vote
F.I.M. Creator
F.I.M.

i don't know MW Rebirth... but my mod changes as good as nothing on the morrowind main land, it places only one shrine at tel mora and 3-4 door teleporter to vivec... i would assume it should not affect anything but i can't guarantee it ;) if you try it, just don't forget to backup your savegames :)

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Elder Scrolls III: Morrowind
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

10

1 vote submitted.

You Say

-

Ratings closed.

Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Statistics
Last Update
Watchers
5 members
Addons
1
Files
1