Modern Warfare Mod 3 brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

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Media RSS Feed Report media Under Development - Fire Support Networking
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DilinDafonte Dec 16 2012 says:

This is awesome! This could remove the need for the Artillery TA and Support Players could BE the artillery.

+2 votes     reply to comment
SantaofDeath Dec 17 2012 says:

that takes the hassle out of communicating with support, but i feel it limits the role of the support player. now support is just "guy who moves rockets around and lets other people shoot them" (as opposed to guy who moves and shoots rockets).
still, its an intersting concept.

+1 vote     reply to comment
blahdy Author
blahdy Dec 17 2012 replied:

Agreed; For backward compatibility in terms of gameplay, the gun/tube-based artillery units will still retain the old non-networked gameplay. So support player will still have full control over gun/tube artillery. Only the big system (rocket arty) with long range will use the new system.

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dhannemon13 Dec 20 2012 says:

Finally, artillery rockets are interceptable :D

+1 vote     reply to comment
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Infantry now remote-controls support role's heavy artillery, as a Forward Observer (FO) at the frontline.

Support player simply switches on the MLRS using defensive ability to "join" the fire support net. Infantry calls down the artillery strikes.

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Dec 16th, 2012
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