Modern Warfare Mod 3 brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

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Media RSS Feed Report media Under Development - Fire Support Networking
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DilinDafonte
DilinDafonte Dec 16 2012, 4:52pm says:

This is awesome! This could remove the need for the Artillery TA and Support Players could BE the artillery.

+2 votes     reply to comment
SantaofDeath
SantaofDeath Dec 17 2012, 4:46pm says:

that takes the hassle out of communicating with support, but i feel it limits the role of the support player. now support is just "guy who moves rockets around and lets other people shoot them" (as opposed to guy who moves and shoots rockets).
still, its an intersting concept.

+1 vote     reply to comment
blahdy
blahdy Dec 17 2012, 10:42pm replied:

Agreed; For backward compatibility in terms of gameplay, the gun/tube-based artillery units will still retain the old non-networked gameplay. So support player will still have full control over gun/tube artillery. Only the big system (rocket arty) with long range will use the new system.

0 votes     reply to comment
dhannemon13
dhannemon13 Dec 20 2012, 3:42am says:

Finally, artillery rockets are interceptable :D

+1 vote     reply to comment
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Description

Infantry now remote-controls support role's heavy artillery, as a Forward Observer (FO) at the frontline.

Support player simply switches on the MLRS using defensive ability to "join" the fire support net. Infantry calls down the artillery strikes.

www.wicmwmod.com

Video Details
Type
Concept
Date
Dec 16th, 2012
By
blahdy
Length
04:29
Filename
jfsn01.mp4
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