Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

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(GameDev) Introduction to Proportional Navigation (Part I)

(GameDev) Introduction to Proportional Navigation (Part I)

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Flexible Interceptor (FLINT) project is a quest to replace World in Conflict's standard homing rockets to improve realism in missile behavior. One major...

December 2013 Updates, Q&A

December 2013 Updates, Q&A

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Hello again MW Mod fans! World in Conflict is now a 6 years old game and rumors are rising that Ubisoft may soon shut down the Massgate servers. It's...

Q/A Session - September, 2012

Q/A Session - September, 2012

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It's been a while since we've done a developer Q & A to update our community on what's happening for MW Mod. Today, we'll ask blahdy for more updates...

January, 2012 Q/A Session

January, 2012 Q/A Session

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Now that MW Mod 2.0 is finally released, we provide an updated Question & Answers interview with blahdy regarding the latest mod developments.

Frequently Asked Questions (FAQ)

Frequently Asked Questions (FAQ)

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Here are some of the questions we get asked the most. This will be updated periodically.

Q/A Session Regarding Latest Mod Updates

Q/A Session Regarding Latest Mod Updates

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Interview with blahdy on latest development news and updates regarding MW Mod.

Q/A Session Regarding Aegis-like Air Defense and Future

Q/A Session Regarding Aegis-like Air Defense and Future

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Q/A session with blahdy regarding our new Integrated Air Defense System (IADS) program that has been inspired after Navy's Aegis Combat System...

Advanced Feature: Error Handling with C++ and Python

Advanced Feature: Error Handling with C++ and Python

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Ever since we started using python and outside C++ code to an extensive level in WiC, we've run into one problem we didn't foresee. Because the game engine...

Advanced Feature: Ground Collision Modeling and Avoidance System

Advanced Feature: Ground Collision Modeling and Avoidance System

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In WiC, helicopter units (AIR) are not subject to physics constraints of the world. In other words, a helicopter can clip a ground surface real hard or...

Advanced Feature: Realistic SAM Modeling

Advanced Feature: Realistic SAM Modeling

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In the upcoming version, Surface-to-Air Missile (SAM) systems will behave much more realistically, giving you and the air player some additional tactical...

Advanced Feature: PredictorFCS

Advanced Feature: PredictorFCS

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Anti-aircraft artillery (AAA) or simply "AA guns" in modern times have evolved substantially since their early days during World War II. What used to...

New Maps

New Maps

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A summary of the new maps introduced in WIC: Modern Warfare Mod 3.

Units

Units

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United States and Russian game units as of Version 3.0

Tactical Aids

Tactical Aids

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A list with descriptions of the tactical aids as of Modern Warfare Mod 3.0. TAs added in Modern Warfare Mod are marked "MW Mod 3".