Modern Warfare Mod 3 brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

December 2013 Updates, Q&A

December 2013 Updates, Q&A

Dec 10, 2013 Interview 3 comments

Hello again MW Mod fans! World in Conflict is now a 6 years old game and rumors are rising that Ubisoft may soon shut down the Massgate servers. It's...

Q/A Session - September, 2012

Q/A Session - September, 2012

Sep 11, 2012 Interview 3 comments

It's been a while since we've done a developer Q & A to update our community on what's happening for MW Mod. Today, we'll ask blahdy for more updates...

January, 2012 Q/A Session

January, 2012 Q/A Session

Jan 4, 2012 Interview 4 comments

Now that MW Mod 2.0 is finally released, we provide an updated Question & Answers interview with blahdy regarding the latest mod developments.

FLINT: Lead-Pursuit Guidance Principles

FLINT: Lead-Pursuit Guidance Principles

Aug 3, 2011 Article 6 comments

Flexible Interceptor (FLINT) project is a quest to replace World in Conflict's standard Homing Shooter rockets to improve realism in missile behavior...

Frequently Asked Questions (FAQ)

Frequently Asked Questions (FAQ)

May 22, 2011 Article 40 comments

Here are some of the questions we get asked the most. This will be updated periodically.

Q/A Session Regarding Latest Mod Updates

Q/A Session Regarding Latest Mod Updates

Apr 23, 2011 Interview 7 comments

Interview with blahdy on latest development news and updates regarding MW Mod.

Q/A Session Regarding Aegis-like Air Defense and Future

Q/A Session Regarding Aegis-like Air Defense and Future

Dec 18, 2010 Interview 15 comments

Q/A session with blahdy regarding our new Integrated Air Defense System (IADS) program that has been inspired after Navy's Aegis Combat System...

Advanced Feature: Error Handling with C++ and Python

Advanced Feature: Error Handling with C++ and Python

Nov 8, 2010 Article 6 comments

Ever since we started using python and outside C++ code to an extensive level in WiC, we've run into one problem we didn't foresee. Because the game engine...

Advanced Feature: Ground Collision Modeling and Avoidance System

Advanced Feature: Ground Collision Modeling and Avoidance System

Nov 2, 2010 Article 13 comments

In WiC, helicopter units (AIR) are not subject to physics constraints of the world. In other words, a helicopter can clip a ground surface real hard or...

Advanced Feature: Realistic SAM Modeling

Advanced Feature: Realistic SAM Modeling

Oct 31, 2010 Article 3 comments

In the upcoming version, Surface-to-Air Missile (SAM) systems will behave much more realistically, giving you and the air player some additional tactical...

Advanced Feature: PredictorFCS

Advanced Feature: PredictorFCS

Sep 26, 2010 Article 12 comments

Anti-aircraft artillery (AAA) or simply "AA guns" in modern times have evolved substantially since their early days during World War II. What used to...

New Maps

New Maps

Aug 1, 2010 Article 4 comments

A summary of the new maps introduced in WIC: Modern Warfare Mod 3.

Units

Units

Aug 1, 2010 Article 42 comments

United States and Russian game units as of Version 3.0

Tactical Aids

Tactical Aids

Jul 31, 2010 Article 6 comments

A list with descriptions of the tactical aids as of Modern Warfare Mod 3.0. TAs added in Modern Warfare Mod are marked "MW Mod 3".

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Platform
Windows
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Official Page
Wicmwmod.com
Release Date
Released Dec 22, 2011
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Popular Features
Frequently Asked Questions (FAQ)
Frequently Asked Questions (FAQ) Article - May 22, 2011
Tactical Aids
Tactical Aids Article - Jul 31, 2010
Units
Units Article - Aug 1, 2010
New Maps
New Maps Article - Aug 1, 2010
Q/A Session - September, 2012
Q/A Session - September, 2012 Interview - Sep 11, 2012
Q/A Session Regarding Latest Mod Updates
Q/A Session Regarding Latest Mod Updates Interview - Apr 23, 2011
December 2013 Updates, Q&A
December 2013 Updates, Q&A Interview - Dec 10, 2013