Modern Warfare Mod 3 brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.
Ever since we started using python and outside C++ code to an extensive level in WiC, we've run into one problem we didn't foresee. Because the game engine...
In WiC, helicopter units (AIR) are not subject to physics constraints of the world. In other words, a helicopter can clip a ground surface real hard or...
Anti-aircraft artillery (AAA) or simply "AA guns" in modern times have evolved substantially since their early days during World War II. What used to...
In the upcoming version, Surface-to-Air Missile (SAM) systems will behave much more realistically, giving you and the air player some additional tactical...
Flexible Interceptor (FLINT) project is a quest to replace World in Conflict's standard Homing Shooter rockets to improve realism in missile behavior...
Here are some of the questions we get asked the most. This will be updated periodically.
Now that MW Mod 2.0 is finally released, we provide an updated Question & Answers interview with blahdy regarding the latest mod developments.
A summary of the new maps introduced in WIC: Modern Warfare Mod 3.
It's been a while since we've done a developer Q & A to update our community on what's happening for MW Mod. Today, we'll ask blahdy for more updates...
Q/A session with blahdy regarding our new Integrated Air Defense System (IADS) program that has been inspired after Navy's Aegis Combat System...
Interview with blahdy on latest development news and updates regarding MW Mod.
A list with descriptions of the tactical aids as of Modern Warfare Mod 3.0. TAs added in Modern Warfare Mod are marked "MW Mod 3".