Wicked Evolving is a psychological horror set in the post events of many attacks and fights between the UK, US, PRC. The game it-self takes-place in a desolate version of our current world. After biological attacks from all parties, evolution and the creation bacterium has rapidly changed, mutations are of the common sub-urb population. You will play Boicy Casphere, a psychotic, pre-lized man with a deep set of psychotic schizophrenia. Through-out the game you will be witnessing the events of Boicy's crazed mind and his reflection on the world after sexual and emotional abuse as a child. Written By Callum Sharp
Over the time we've been on MODDB, we've been asked time-and-time again; 'Will you show environments soon?!', the answer was, and all-ways will be no. Our release is in the distant future, we cant go-around' deailing all this media, we'll have less to show in let's say, 2014 or 2015. But, exceptions have been made, and we bring you:
Posted by Callum_Sharp279 on Sep 12th, 2013
We suggest you read the summary before the main article
As you are able to see from the title and summary, this is about the showcasing of environments. If you have been a follower of WEBF on MODDB for quite a-while, you'll of noticed that we have a strong opinion when it comes to the showing of environments or game mechanics. Reasons are of-course; the release date(!) - We only AIM for a release of 2016, so releasing heaps of media now would be ridiculously fueled, but, in this certain time of availability in-terms of production; we are able to show what we tell we never will. Environments"
When we created the MODDB page, we hoped for news articles of environments that have the script and author notes there, then we show the developmental process, and the concept art, but, these are luxuries meant for the developers and will not fit-in here, we will try our best though -
We will start by showing you the author note of the following environment:
(Side note: '(:)' Is not a smiley face! It's a script character that means elaborate)
Now, the concept artist, Ian Baiar, requested we do not show his work in the closure of this article, we will digress and show you two development images:
Between this and the others, the map went under 2 days of development. We understand this is a small presentation for a large subject/ topic, but we will only be presenting this pokey little thing until we are ready to release the large environment images. Thanks for reading, see you soon for more, goodbye!