Western Europe 410-962 - The Winter King

v1.6.0 - compatible with CK2 patch 2.7.2.


Western Europe 410-962 - The Winter King is a total overhaul mod for Crusader Kings II, set in Western Europe in the Early Middle Ages. A wide array of characters, ranging from Arthur to Clovis and even Beowulf, is playable, and as the mod is still under development, more will undoubtedly follow.

IMPORTANT NOTES:

The mod MUST be placed in your documents folder (\Paradox Interactive\Crusader Kings II\mod), and NOT in the game main folder. Also make sure you delete any older versions of the mod (including "Britannia.mod") and the settings folder (usually it is \Paradox Interactive\Crusader Kings II\Britannia) before installing the latest release.

Isinfier's portraits have been added as an additional module. DO NOT enable the The Winter King - Portraits submod unless you have all of the required portrait packs (Celtic, Norse, Mongol, and Early Western Portraits), as otherwise you will face graphical issues.

MAIN FEATURES:

- A completely new map covering Britain, Ireland and part of modern-day France.
- A campaign scenario starting in 479 AD, and revolving around two major struggles: the Anglo-Saxon invasion of Britain, and the religious conflict between the ancient british Gods and the "new" catholic faith. The campaign end date is set to 867 AD.
- Custom Events and Storylines. There are hundreds of new or modified events, including a search for the legendary thirteen Treasures of Britain (choose the ambition "Restore the Old Gods"), a basic druid selection and education system, events regarding Anglo-Saxon and Frankish invasions, religious conversions, trading routes with the Mediterranean sea, seasonal events, and much more.
- A number of new traits, modifiers, decisions and ambitions/objectives.
- A dynamic 'Music Module'
- A dynamic 'de jure' map system that allows multiple 'de jure' map configurations.
- Custom buildings, appropriate for post-roman Britain. Several of them are culture-based or terrain-based. Many unique historical buildings (the baths of Aquae Sulis, the tidal bay of Mont Saint Michel, etc.). All buildings have a larger array of effects compared to vanilla. Barracks, stables and military buildings, for example, will reduce your tax income, increase risk of disease, and so on. There are custom building "sets" for specific purposes: justice buildings to reduce revolt risk, health buildings to prevent diseases, smiths and forges to improve your units effectiveness, etc.
- Culture-based de jure titles and kingdoms. In 479 AD most of Britain is divided among British, Romano-British and Cumbrian kingdoms. However, with the Anglo-Saxon invasions new de jure (non titular) kingdoms and jarldoms will slowly emerge: Mercia, Northumbria, Lindsey, Bernicia, Deira, and so on. Each title has different requirements and some of them may never appear, but in the long run at least some of these new Anglo-Saxon realms will pop up and grow, aggregate, etc.
- New military unit types (there were no knights or pikemen in 5th century) and combat tactics.
- Custom graphics, artwork, icons, portraits, etc.

FAQ:

How does the de jure change system work?
The Anglo-Saxon duchies will appear de jure once they are formed, under their respective kingdoms. Frankish titles will appear after either the duchy or the kingdom above it has been formed. Briton titles will reappear as the formable Anglo-Saxon duchies are completely reconquered, and they can recreate their own titles on Anglia and Cantia by creating Icenia and Cantuaria, respectively. Romans have a more complex system; formable Frankish duchies will be removed once they are removed, but duchies on the starting Frankish territory will form de jure as they are created, similarly to the Anglo-Saxon model. Broceliande, Benoic, the Visigoths, and the Burgundians are re-integrated once they have been completely reconquered, and Britannia will be re-integrated after you take the Ius Imperii Decision, available after forming the Gallic Empire and conquering most of the important cities of Britannia.

I've just reloaded a save game and all the de jure changes have reverted. What do I do?
Because of the way the game engine currently works, we can't save county de jure changes in the savegames. To get around this, there are hidden events that trigger after a day to reset the de jure setup to what it should be.


How do I form Britannia?
As the adult (over 20), male king of one of the Briton, Romano-British, or Cumbric kingdoms, you will see the decision to claim the High King of Britannia. Once you have fulfilled all the requirements and taken that decision, each of the other kings will be asked if they will support your claim but remain independent, support your claim and swear fealty to you, or dispute your claim. If your claim is disputed, you will have the choice to back down, which means that you will be unable to claim the High Kingship for the next 5 years; possibly bribe him, which will make him a full supporter; or declare war. If you win he will be forced to accept your claim and you will be able to claim the High Kingship again, but if you white peace or lose your character will never again be able to claim the High Kingship. Once all the other kings have supported you, you will gain the High Kingship, and any king that supported you fully or was beaten in battle will become your vassal.

How do I form Aenglaland?
The system is much the same as that of Britannia, but with the additional limitation that there must be at least 3 independent Anglo-Saxon kings ruling kingdoms of the Heptarchy.

Is this compatible with any other mods?
Unless they have explicitly said so and/or made a special compatibility patch, then most likely no.

What DLCs is this mod compatible with?
All DLCs are compatible with this mod, though some (e.g. Sword of Islam, Sunset Invasion, etc.) do not (currently) have any ingame effects. Just leave all your DLCs enabled.

Does this mod require any DLCs?
No, although The Old Gods is highly recommended due to the large amount of pagans at start. Celtic Portraits, Norse Portraits and Early Western Portraits are also suggested in order to cause characters to appear as we intended them to look.

I've noticed a bug, or something doesn't seem right. What do I do?
Report the bug in the thread. Make sure to report everything that seems buggy, no matter how small or minor; it might be 5-minute fix, but it'll never get fixed if we don't know about it! If it happens in a certain situation, be sure to keep a save; we'll often ask for one, since it makes reproducing the bug much faster and easier.

The mod always crashes right before it finishes loading, no matter how many times I install and re-install it. What do I do?
This mod uses a large, detailed physical/terrain map, which can be too much for weaker computers to handle. Try disabling trees and other terrain features in settings.txt to reduce the load, but otherwise your computer may simply not be powerful enough to run the mod. We will be looking at making the map easier to render in the future.

For more information, and for a full list of included mods and contributors, visit our thread on the Paradox forums: Forum.paradoxplaza.com

We're also active on 4chan, specifically the /gsg/ threads. Any poster claiming to be us is an imposter, unless they use this tripcode: !!IU+3RjeYoJI


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Version 1.6.0 released!

News

Hello everyone!

Once again, we're happy to release the newest version of our mod. This time, it's version 1.6.0, and it is compatible with CK2 patch 2.7.2, and fully compatible with the Monks and Mystics dlc as well. Amongst others, we have added the Great Cold, a series of years without summers that will be sure to cause a hassle for even the strongest sub-Roman lords...

For a full changelog, see our thread on the official Paradox forums. Please share all your criticisms, ideas, suggestions, and compliments, as we care a lot about what you think.

BlackEagle78, and the entire Winter King team.

Version 1.5.0 released!

Version 1.5.0 released!

News

Version 1.5.0 of our mod has finally been released.

1.4.0 released!

1.4.0 released!

News

Version 1.4.0 of our mod has finally been released.

Add file RSS Files
Version 1.6.0

Version 1.6.0

Full Version 2 comments

Version 1.6.0 of The Winter King. Compatible with CK2 patch 2.7.2.

Hotpatch 1.5.1

Hotpatch 1.5.1

Patch 6 comments

Version 1.5.1, hotpatch for 1.5.0. Compatible with CK2 patch 2.7.1.

Version 1.5.0

Version 1.5.0

Full Version 17 comments

Version 1.5.0 of The Winter King. Compatible with CK2 patch 2.7.1.

Version 1.4.1

Version 1.4.1

Full Version 2 comments

Version 1.4.1 of The Winter King. Compatible with CK2 patch 2.6.2.

Version 1.4.0

Version 1.4.0

Full Version 2 comments

Version 1.4.0 of The Winter King. Compatible with CK2 patch 2.6.2.

Version 1.3.2

Version 1.3.2

Full Version 12 comments

Version 1.3.2 of The Winter King. Compatible with CK2 patch 2.5.2.

Comments  (0 - 10 of 193)
Guest
Guest

A suggestion on how to use the new offmap Empires from Jade Dragon: create a very small trade route that only reaches from offmap Constantinople to the few southern Gaul counties touching the Mediterranean Sea, and who holds those counties can interact with the Eastern Roman Emperor. The various boon perfectly apply to him, excluding maybe the artifacts which will need to be replaced. It's even plausible that during an expansionistic phase the Basileus might try to recover the lost lands of Gaul, I mean I'm sure Justinian wanted to recover even Hispania and Gaul eventually so it kinda makes sense.

Reply Good karma Bad karma+2 votes
LifeDecoded1997
LifeDecoded1997

I really like this idea. +1

Reply Good karma Bad karma+1 vote
DC123456789
DC123456789

All of that is planned, though not necessarily for the near future.

Reply Good karma Bad karma+2 votes
smf-ksa
smf-ksa

Is there any link or file to a standalone pack for the mod’s soundtrack ?

Reply Good karma Bad karma+1 vote
DC123456789
DC123456789

Not that I'm aware of, sorry. You'll have to download the entire mod and take the music folder from it.

Reply Good karma Bad karma+1 vote
twarug_slowian_bug
twarug_slowian_bug

is update for 2.8 coming anytime soon?

Reply Good karma Bad karma+1 vote
DC123456789
DC123456789

Unlikely to be before the expected CK2 2.8.1 bugfixing patch, which is expected in about a week and a half or so.

Reply Good karma Bad karma+1 vote
Conramagne
Conramagne

This mods is incredible. The music, the sound effects, the event art, all the attention to detail draws me into this lost world of gods and warlords. I have spent hours forging a Saxon kingdom in northern Gaul while raiding the coast of the Brythonic kingdoms.

The only issue I have is with the Celtic portraits, which isn't your fault at all. Paradox has **** out quite a few odd and and ugly portraits packs over the years. As a result in this mod you have handsome Saxons facing off against inhuman looking celts who clash with this little art-style you've created. Handsome Arthur Pendragon looks like some creepy dweeb instead of the man Derfel would die for. Any plans for those ugly Celts?

Reply Good karma Bad karma+2 votes
DC123456789
DC123456789

We don't currently have a portrait modder, so we most likely won't be making any portrait changes for the foreseeable future.

Reply Good karma Bad karma+1 vote
Conramagne
Conramagne

Then why not use other vanilla portraits? You could have an optional submod to replace the Celtic portraits with the new English portraits or the Saxons with the German portraits.The English portraits that came with Monks and Mystics are A LOT more attractive and realistic, they look like real people instead of weird chinless goblins.

Reply Good karma Bad karma+1 vote
DC123456789
DC123456789

Our default position is to fully utilize all DLC portraits wherever appropriate. We can't really have optional submods to replace this portrait with that portrait since ultimately it's all a matter of personal taste (for example, I personally think that the English portraits look a bit odd), and everyone (everyone who cares, at least) has different preferences for which portraits they want and don't want. If you want to replace them with something else in your copy of the mod it's a very simple thing to do (although just outright disabling the DLC would break some of our other custom portraits, of course).

Reply Good karma Bad karma+2 votes
Conramagne
Conramagne

I got one more question. I took your advice and copy pasted the CPR+ Celtic portraits into the character graphics folder. They work and look great, except that the Celtic women don't have noses or mouths. Any idea what could cause this issue? I don't have any modding experience besides mild graphical tweaking, any help would be great.

Reply Good karma Bad karma+1 vote
DC123456789
DC123456789

Sorry, I don't know anything about portrait modding either. You'd be better of asking the CPR+ devs about that.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Crusader Kings II
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

10

9 votes submitted.

You Say

-

Ratings closed.

Style
Embed Buttons
Link to Western Europe 410-962 - The Winter King by selecting a button and using the embed code provided more...
Western Europe 410-962 - The Winter King
Statistics
Last Update
Watchers
60 members
Files
6
Articles
3
Reviews
9