Western Europe 410-962 - The Winter King
v1.10.2 - compatible with CK2 patch 3.2.1.
Western Europe 410-962 - The Winter King is a total overhaul mod for Crusader Kings II, set in Western Europe in the Early Middle Ages. A wide array of characters, ranging from Arthur to Clovis and even Beowulf, are playable, and as the mod is still under development, more will undoubtedly follow.
The mod MUST be placed in your documents folder (\Paradox Interactive\Crusader Kings II\mod), and NOT in the game main folder. Also make sure you delete any older versions of the mod (including "Britannia.mod") and the settings folder (usually it is \Paradox Interactive\Crusader Kings II\Britannia) before installing the latest release.
Isinfier's portraits have been added as an additional module. DO NOT enable the The Winter King - Portraits submod unless you have all of the required portrait pack DLCs (Celtic, Norse, Mongol, Early Western, and Iberian Portraits, as well as Monks and Mystics and Holy Fury), as otherwise you will face graphical issues.
- A completely new map covering Britain, Ireland, Gaul, Scandinavia, and part of Germania. The map is zoomed in with much more detail than vanilla and the mod is "sped up", with troops march much more quickly and battles resolving in a day or two.
- A main campaign scenario starting in 479 AD, and revolving around two major struggles: the barbarian invasions of Sub-Roman Britain and Gaul, and the religious conflict between the ancient pagan Gods and the "new" Nicene faith. The campaign end date is set to 962 AD.
- Numerous playable historical and legendary characters, including King Arthur, Syagrius of Soissons, Clovis I, and Beowulf, along with long, fleshed out king lists and pedigrees.
- Custom Events and Storylines. There are hundreds of new or modified events and mechanics, including a high kingship system, events regarding Anglo-Saxon and Frankish invasions, Roman restoration events, religious conversions, a search for the legendary thirteen Treasures of Britain, trading routes with the Mediterranean sea, a dedicated season and climate system, and much more.
- A number of new traits, modifiers, decisions and ambitions/objectives, and a complete overhaul of the casus belli system.
- A large variety of new music and sounds to better fit the time period
- A dynamic 'de jure' map system that allows multiple 'de jure' map configurations.
- Custom buildings, appropriate for post-roman Britain. Several of them are culture-based or terrain-based. Many unique historical buildings (the baths of Aquae Sulis, the tidal bay of Mont Saint Michel, etc.). All buildings have a larger array of effects compared to vanilla. Barracks, stables and military buildings, for example, will reduce your tax income, increase risk of disease, and so on. There are custom building "sets" for specific purposes: justice buildings to reduce revolt risk, health buildings to prevent diseases, smiths and forges to improve your units effectiveness, etc.
- Culture-based de jure titles and kingdoms. In 479 AD most of Britain is divided among the various Brythonic kingdoms. However, with the Anglo-Saxon invasions new de jure (non titular) kingdoms and eorldoms will slowly emerge: Mercia, Northumbria, Lindsey, Bernicia, Deira, and so on. Each title has different requirements and some of them may never appear, but in the long run at least some of these new Anglo-Saxon realms will pop up and grow, aggregate, etc. The Franks will similarly replace the de jure setup of Gaul with their own, and a resurgent Roman Empire can also restore the old Imperial administrative setup.
- New military unit types (there were no knights or pikemen in 5th century) and combat tactics.
- Custom graphics, artwork, icons, portraits, etc.
How does the de jure change system work?
The Anglo-Saxon duchies will appear de jure once they are created, under their respective kingdoms. Frankish titles will also appear after the duchy has been created, as well as through special events after a successful invasion. Brythonic titles will reappear as the formable Anglo-Saxon duchies are completely reconquered and de jure removed from the map. Romans have a more complex system: Frankish/Germanic duchies will be removed once they are fully under Roman control once more; Broceliande and Benoic are re-integrated once they have been completely reconquered; Visigothic and Burgundian-controlled territory will revert to the Roman setup as each former Roman province is retaken; and the Britannic civitates reappear as the main provinces of the civitas are restored to Roman rule.
How do I form Britannia?
As the adult (over 20), male king of one of the Briton, Romano-British, or Cumbric kingdoms, you will see the decision to claim the High King of Britannia. Once you have fulfilled all the requirements and taken that decision, each of the other kings will be asked if they will support your claim but remain independent, support your claim and swear fealty to you, or dispute your claim. If your claim is disputed, you will have the choice to back down, which means that you will be unable to claim the High Kingship for the next 5 years; possibly bribe him, which will make him a full supporter; or declare war. If you win he will be forced to accept your claim and you will be able to claim the High Kingship again, but if you white peace or lose your character will never again be able to claim the High Kingship. Once all the other kings have supported you, you will gain the High Kingship, and any king that supported you fully or was beaten in battle will become your vassal.
How do I form Aenglaland?
The system is much the same as that of Britannia, but with the additional limitation that there must be at least 3 independent Anglo-Saxon kings ruling kingdoms of the Heptarchy.
Will the rest of the map be filled in?
Yes, it is our plan to expand the playable area to eventually cover most of the ingame map. While map expansion is always ongoing, it is a huge project and progress is rather slow and gradual. Our current focus is to finish up what's left of Gaul.
Is this compatible with any other mods?
Unless they have explicitly said so and/or made a special compatibility patch, then most likely no.
What DLCs is this mod compatible with?
All DLCs are compatible with this mod, though some (e.g. Sword of Islam, Sunset Invasion, etc.) do not (currently) have any ingame effects. Just leave all your DLCs enabled.
Does this mod require any DLCs?
No, although The Old Gods is highly recommended due to the large amount of pagans at start. Celtic Portraits, Norse Portraits and Early Western Portraits are also highly recommended for maximum portrait immersion, whether or not you use our portrait submod.
I've noticed a bug, or something doesn't seem right. What do I do?
Report the bug in the thread. Make sure to report everything that seems buggy, no matter how small or minor; it might be 5-minute fix, but it'll never get fixed if we don't know about it! If it happens in a certain situation, be sure to keep a save; we'll often ask for one, since it makes reproducing the bug much faster and easier.
The mod always crashes right before it finishes loading, no matter how many times I install and re-install it. What do I do?
This mod uses a large, detailed physical/terrain map, which can be too much for weaker computers to handle. Try disabling trees and other terrain features in settings.txt to reduce the load, but otherwise your computer may simply not be powerful enough to run the mod. We will be looking at making the map easier to render in the future.
For more information, and for a full list of included mods and contributors, visit our thread on the Paradox forums: Forum.paradoxplaza.com
We're also active on 4chan, specifically the /gsg/ threads. Any poster claiming to be us is an imposter, unless they use this tripcode: !!IU+3RjeYoJI
We're always looking for more artists, scripters, beta testers, and team members in general. If you'd like to join or contribute something, just message any of us across any of our platforms and we'll be more than happy to have you.
The Winter King team is happy to announce the release of version 1.10.2 of our Crusader Kings II mod, compatible with CKII version 3.2.0. This is a minor patch compatibility patch for CK2 v3.2.0 as well as fixing a few issues from version 1.10.1. See our thread on the official Paradox forums for more information and a full changelog. We are happy to hear all your compliments, criticisms, bug reports and reactions.
The Winter King team.
Version 1.10.1 of Western Europe 410-962 - The Winter King, compatible with CKII version 3.1.0, has been released.
Version 1.10.0 of Western Europe 410-962 - The Winter King, compatible with CKII version 3.1.0, has been released.
Version 1.9.2 of Britannia - The Winter King, compatible with CKII version 188.8.131.52, has been released.
Version 1.9.1 of Britannia - The Winter King, compatible with CKII version 184.108.40.206, has been released.
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Version 1.10.1 of Western Europe 410-962 - The Winter King. Compatible with CK2 version 3.1.0.
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Highest Rated (3 agree) 10/10
What do people look for in a mod? Is it to provide more excitement; enhance the flavor; or possibly, mods were created so that one could solely conquer all of England as an Angle invader. Yea, I said it: mods were made solely to provide a contrast to this mod ... Any other mod you've ever played was just a predecessor, a precursor, a forerunner to this magnitude of a mod. Where do I begin? Well, I'm certainly no wordsmith, but I decided that this mod definitely needed a review. The mod came out…
Mar 30 2016 by ninja805