Name: Welcome to Wilshire Heights
Version: Final
Compatibility: UT2004
Genre: Top-down, free-roam, arcade-style shooter (like Raiden / Giga Wing / Zombies Ate My Neighbors)
Description:
Welcome to Wilshire Heights game prototype developed at The Art Institute of California - San Francisco in 2007. Team project which consisted of 9 members.
Gameplay footage of this game will *hopefully* be playing at the AI booth in the upcoming GDC '08 in San Francisco, CA.
SPECS
The objective of this game is to blast zombies and other monsters away and survive long enough to obtain the highest score possible.
Hint: This game is all about getting the highest score possible, so not only is the amount of enemies you kill important, but your PERFORMANCE in the game greatly influences your score! Practice makes perfect, so if you die, try again. And remember, sometimes you'll want to save the best items for when you really need them! (i.e. when they'll yield you the best score!!!)
HOW TO INSTALL
Download the zip file from the "Downloads" section of this mod, extract into your UT2k4 folder.
To play the game simply launch the "WilshireHeights" shortcut from C:\UT2004\WilshireHeights\System
Comments:
This is the final version of the game. Any updates will be unlikely as the members of the team have split up and moved on to other projects.
Questions, comments, suggestions are welcome.
KNOWN BUGS
Weapon alignment - when you first pick up a weapon it will most likely be mis-aligned to the character. To fix this, just press enter twice.
The game is only single player! Despite the HUD, you can never "Press Start" -it's just there as a novelty :D
Total development time: 6 months (Jan to June 2007).
====================================================
Credits :
Detailed credits can be found in our design doc available for download in our downloads section.
====================================================
Homepage: none
Download: You can download this mod from the "Downloads" section of this mod.
Gameplay Video:
You can watch gameplay videos of this mod in the "videos" section of this page.
A demo video showing an early build of our mod has been added to our videos section!
You can also see videos of the finished mod and download the full release on our mod page!
Welcome to Wilshire Heights is featured in the April '08 issue of PC Gamer in Russia!!
Welcome to Wilshire Heights is featured in the March '08 issue of PC Games in Germany!!
Welcome to Wilshire Heights is included on the covermount DVD of the February issue of GameStar in Germany!
Extended gameplay video showing our Boss battle has been added to our media section!
This is the document we used as we developed our prototype of Welcome to Wilshire Heights. The doc was compiled and edited by Javier Gomez.
Unreal Tournament 2004 Total Conversion / Name: Welcome to Wilshire Heights / Version: Final / Compatibility: UT2004 / Genre: Top-down, free-roam, arcade-style...
Very good mod
Lol the boy picture in video remember me the character from "Zombie Ate My neighbor" of MegaDrive :D
It fels so much like the legendary Smash TV. I'm just a bit confuzzled with the controls. They're too fiddily and hard to use.
Also it doesn't run very well upon my machine.
You must learn to love your keyboard. I suggest you track down a game called CyberDogs and play it to understand where the controls in our game come from. Youtube.com
If you play either game enough you'll see that the controls are very intuitive for this kind of gameplay. As incorporating the mouse for this kind of game would really impede movement in the long run.
http://isonews.myminicity.com/ <--- Post this everywhere you can and help build its populous, Thanks in advance. ^^
Nice looking mod btw, hope you guys do well. :D
Looks really awesome, I like the colors, the craziness and everything going on. Downloading now (videos rock too)
Thanks :D
Why .GIF?
Do you mean the gif images in the news update? I've just updated them to jpg so they aren't so pixely anymore
HUD looks really cluttered (controls on screen, massive characters at the bottom) and the massive point sprites when you kill something also get in the way.