Native mod has been created by MVV. This allowed to break some barriers. Currently there is about 40 new native functions. They are include: file and directory management, flagsystem, global object*, JPG file support (for savegame screenshots), loading and unloading Unreal packages, date and time conversion, and some other things.
SaveSystem was recreated (thanks to native mod). Now when you go from one map to another, state of previous map will be saved. So if you go to previous map, you will notice that changed objects are in their places (doors opened, decorations broken, etc.). This is one of main features of Deus Ex, and now UT2004/Reborn has it too.
Skills are now saved when changed.
Created some windows and menus.
Restored movers on some maps.
New staticMeshes with High-Res textures by GreenEyesMan.
Now new game can be started from Main Menu, like in original game.
There is still lot of work to do. Three main tasks:
Conversations conversion program. To convert conversations into UT2004 format, we need some kind of conversion program.
Artificial Intelligence: it is impossible to use UT2004 bots for game like DeusEx. These bots are just different. So we need to create own AI. Some code from Deus Ex AI can be ported to UT2004 engine.
Restore lost movers and fix misaligned textures on maps. This process cannot be automated, but i already have many ready-to-use staticmeshes (like doors or elevators).
* Global object is special object, that always exists (even if you go to other map, but this is not "travel variable") and gets destroyed only when you exit game. It can store any data.
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