This is version 1.1 of Warzone. It is NOT SAVEGAME COMPATIBLE. START A NEW GAME! To install it delete the old version from the mod folder and then extract the new one into the mod folder.
NOT SAVEGAME COMPATIBLE
To Install: Delete the old version from the module folder and extract the new version into the module folder.
Changelog:
#Combat:
-Bullet drop removed (experimental, give feedback)
-Crouch walk backwards+sideways enabled
-Dropped ammo is visible now
-Incompatible ammo now drops on ground
-Fixed ai burst-fire that wasn't working properly
-Made npcs not auto/burst at long range
-Fixed bug of being teleported to ground-level when aiming
-Throwing weapon accuracy reduced
-Low-tier shields HP reduced,
-Shotgun slug ammo damage boosted
#Guns:
-Missing ironsight/ads models added, mostly for pistol/smg
-Animation fixes/additions from Darth Mongol
-Added Garand Rifle (+ custom reload) and Maesen Bullpup rifles
-MP40, Svt40, drum-mag-AK, Arisaka and other gun fixes
-Type_99_Machine_Gun can switch to hip-firing with X key
-Fixed scope-reload scene prop error messages
-LMG accuracy and recoil increased
#Town:
-Fixed Town ambushes blocked from ending
-Fixed bodyguards in ambush are correct team
-Fixed some wrong troops showing in saloons
-Drunk fight relation change fix
-Fixed workbench stopped from activation in town (wrong convo)
-Block static npcs from guide dialog
-Night torch trigger Now excludes companions, dog/bot, statics
-Most static town npcs don't show up at night now
-Various other fixes for static npcs
-Cardgame visual fix
-Both players stop moving during cardgame
-Fixed scare civilians by doing 1 damage to yourself
-block menu options for wounded town npcs
-Increased relation bonus for killing town-raiders
-Fixed settler behaviour during town-raid
-Reduce money for goods merchant
#Robbery/breakout:
-Player keeps picked-up items between areas, (including if disguised)
-Player keeps stolen weapons, plus own gear, after escape (doesn't include duplicates of own gear)
-Fixed crash from companions drawing weapons
-Made some gates/guards/npcs not reset in robbed scenes
-Negative town relation for killing mayor/merchants
-Fixed last_sneak_attempt_town after siege
-Fixed bodyguards no guns+helms (and charge) in hall robbery
-Drunks/assassins now can't interrupt a robbery/breakout
-Horses can't hide in the pub during a shootout
-Unrecruited companions now run from fighting
-Added shopfront key if KO guildmaster (only needed at night)
-Block static npc spawn during robbery
-No immediately re-entering town after robbery even if relation still positive somehow
-Confiscated robbery loot added to fort safe
-Fixed no-lord lord-safe bug
-Fixed various other bugs & removed debug messages
#Sneaking:
-Made sneak inventory system clearer, show chance %
-Fixed influence of brought money and items to chance
-Sneak castle guard dialog fix
-Correct sneak weapons in hall
-Block bodyguard/dog/bot during sneak
#Misc:
-Fixed no loot after battles bug
-Fixed some map bugs causing unreachable villages
-Lots of text and dialog made less medieval/Calradian
-Some scene improvements/fixes
-Removed/reworked some dodgy prop meshes/textures
-Reduced volume of a few overbearing sounds
-Critically wounded heartbeat sound now ends if healed
-Cattle can now follow player party properly
-Gunner outlaws switched to lmg rather than mg, shooting skill and level increased
-Removed shields from looters
-Fixed dog/bot being set to enemy at mission start
-Dog/bot autokill messages hidden
Bro this mod is insane, great job.
Yes, I very much agree!!
One issue that still remains is that for some reason, if you have two guns of different categories, the second gun will still share and use the ammo for the first gun, even if you have the proper ammo for both or none for the second.
Not sure we can really change that
bro, this version i can't scavenge even tho im far away from settlements
No clue, works fine for us, try a new game?
There are specific regions that you can scavenge. It's often at the edge of the region or map.
Crash when besieging pilocity RGL WARNING : Couldn't load textures/gatesDoor&windows;_DIFF.dds
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I am having the same issue