THE END TIMES ARE NIGH!

This is a dark age, a bloody age, an age of Daemons and sorcery, of battle and death until the world's ending. These are the End Times.
This is Total War.

Factions; Araby, Tomb Kings, Altdorf, Middenheim, Brettonia, Kislev, High Elves, Wood Elves, Dark Elves, Hordes of Chaos, Dwarfs, Undead, Chaos Dwarfs, City of Luccini, Skaven, Beastmen, Ogre Kingdoms, Dragon Islanders, Hordes of Chaos, Orcs & Goblins, Lizardmen

Warhammer Total War is a full reconstruction of Rome Total War, using innovative techniques to bring you a world of magic and sorcery. A full scale 3D campaign map and new building rosters back up the wide range of Warhammer troops available. Powerful orcish warriors, fast elven archers, or stalwart dwarf axemen are just among the obvious choices - the great hellcannons of the Chaos Dwarfs, the mighty stegadons from the Lizardman jungles, and the thumping feet of a mighty Slavegiant from the Ogre Kingdoms are all also there for you to command!

The mod is hosted at Exilian forums, and is led by Jubal Barca with a wide range of team members and contributors. Please ask questions on our forum if possible to get a much quicker response as we won't be checking this site nearly so much - any offers of help or sub-mods will be fully appreciated and supported. Many thanks!

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Hello, all!

So, as you may have seen, I've just released a bugfix patch - I'll be updating the main download at some point so that all future downloads include the bugfixes. I thought I'd write this article too to keep you updated on everything going on.

I've been trying to keep giving support over the last few years to those of you who've had issues with WHTW, and I intend to keep doing that. I'll increasingly be only able to do so via the Exilian forums that I check anyway, though; my checks to ModDB have been getting less regular, and I'm not actively doing much modding at the moment. WHTW is about as finished as it will ever be: if I do any more Rome TW modding it's likely to be work on Narnia TW or Battle for Antares IV, both of which still have a lot of potential for expansion whereas WHTW is pretty much at its limits for units and so on.

I'm looking forward to seeing how the new Total War: Warhammer turns out - I can however confirm right from this point that I won't be making any major mods of it. For one thing I've got too many other projects in the pipeline: I'd like to get my (small and rather unimpressive) PC adventure game finished sometime in the next year or so, I've got an online story in a gothic/steampunk setting and a tie-in RPG for it to work on, and I've got some boardgame design projects I'm working on too. For another, I think the amount I've put into WHTW is quite enough, and shows my vision of what I think the Warhammer World should be; the only way I'd ever be able to put more "my" stamp on the Warhammer World would be to actually design part of it (an option that's now closed anyway since Age of Sigmar was released). For the future, working on designing and creating writings and games within my own settings is more where I want to be.

So there you have it. If you're interested in any of my other projects, if you want tech help, if you'd like to do some tinkering with WHTW's code, do get in touch (especially via Exilian as I'm actually likely to see it and answer there) - I'm always happy to talk to and hear from people. The fact that WHTW has been downloaded thirteen thousand times is pretty humbling, but what makes having made this mod really worthwhile is hearing from people who are enjoying the results.

Take care, all of you!

Jubal

Chaos Horsemen fix

Chaos Horsemen fix

News 3 comments

How to fix a crash bug some people have reported with Chaos horsemen

Vote for WHTW!

Vote for WHTW!

News

We've been nominated for Best New Mod on the Total War Center modding awards - please head along and vote for us today!

Warhammer: Total War - A Call To Arms Released!

Warhammer: Total War - A Call To Arms Released!

News 6 comments

Warhammer Total War's final release is here, with a huge list of additional features including many new units and hugely upgraded UI - the End Times are...

Playtesting opportunities and release timetable

Playtesting opportunities and release timetable

News

Release timetable has now been announced for the much anticipated Warhammer: Total War - A Call To Arms! This final installment of the classic fantasy...

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WHTW Bugfix Patch

WHTW Bugfix Patch

Patch 17 comments

Fixes a number of bugs in WHTW, most notably the commonly reported Chaos Marauder Horsemen bug.

Warhammer: Total War - A Call To Arms

Warhammer: Total War - A Call To Arms

Full Version 95 comments

This really is it, folks! The very final release of Warhammer: Total War for RTW 1.5, over half a decade in the making, is here. With a totally packed...

Post comment Comments  (0 - 10 of 395)
Guest
Guest - - 689,409 comments

araby need more units

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Archonite
Archonite - - 236 comments

Better play the medieval 2 botet mod than this

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GreenSkin
GreenSkin - - 30 comments

Araby has enough units I think.
Kislev needs Strelti.

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Guest
Guest - - 689,409 comments

This comment is currently awaiting admin approval, join now to view.

GreenSkin
GreenSkin - - 30 comments

Excellent mod but has very serious problem... I played Hordes of Chaos and after I've slaughtered three armies of Norscan tribes I've noticed I can't save the game... I had to just quit. When then I clicked continue campaign in the menu it has loaded my old Reikland campaign.
So... this is bugged and you're supposed to play only the Empire in this mod supposedly.

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Jubal_Barca Creator
Jubal_Barca - - 206 comments

All factions should be playable: intermittent save bugs are unfortunately a feature of the game being nearly old enough to go to university, it's a large mod and Steam updates have destabilised parts of it over the years. I don't currently have the time for the extensive testing needed to create a more extensive patch system at present, but note the guest post below from Feb 2 in case that helps.

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GreenSkin
GreenSkin - - 30 comments

Yeah, this at fact helped!
Dark are the ways of a game's code! Thank you.

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GreenSkin
GreenSkin - - 30 comments

Okay, thanks for response. It's a pity you don't support the mod anymore, there are people who like classic Rome Total War 1. Maybe you should?
Anyway, regards.

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Guest
Guest - - 689,409 comments

I've played this mod on and off for years. I can safely say that this is possibly my favorite of all RTW mods of all time!!!

I'm new to the editing of RTW files but have always been curious why the
(WHTW Bugfix Patch) seems to break the menu save option.

Managed to break the parts of the update down and found out that its the descr_mercenaries text file. loc.\data\world\maps\campaign\imperial_campaign

The only new line of text to the original file was under the (pool estalia) as,
(unit Knights of Myrmidia) and there seemed to be an extra space under this unit that isn't supposed to be there.

If you delete this extra space the main mod and update work perfectly and allow the menu saving system to work again.

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GreenSkin
GreenSkin - - 30 comments

You are genius. It works!

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Jubal_Barca Creator
Jubal_Barca - - 206 comments

Thanks for the note - hopefully others will find it useful!

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