This mod, from the creator of Warhammer: Total War and A Game of Colleges: Total War, brings CS Lewis' fantasy masterpiece to life in the total war engine. With a host of giants, marsh-wiggles, dwarfs and centaurs to command, factions and philosophies clash across Aslan's chosen realm and beyond.

Features include 14 fully playable factions with unique unit rosters, a high detail campaign map stretching across the Narnian world, and a range of specialist units including centaurs, fauns, talking animals, giants, and other fantasy units from the books!

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1.0 Release Coming Soon!

About seven years after work started on Narnia: TW, it's happening. The 1.0 release is coming very soon - probably at the start of September. As such, here's a preview to let you know what the full version will include!


FEATURE LIST

  • Full grand campaign set during Prince Caspian, with 14 playable factions each using a unique unit roster
  • All canonical factions represented: Telmarine Narnia, Kingdom of Narnia, Harfang, Marauders, Terebinthia, Lone Islands, Archenland & Calormen

Campaign 01

  • Also featuring additional factions for balance: Lands of Munesh, Dwarfen States, Umbuso of Surval, Erinese Confederation, Kingdom of Old Telmar, & Kingdom of Koraly
  • Campaign map covering all locations in the books (except the further out isles in Dawn Treader)
  • Wide range of units for different factions including talking mice, fauns, centaurs, minotaurs, and other favourites from the books

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  • Fully developed trade resource system across a rugged, high-detail world map carefully balanced for campaign gameplay & with a range of minor rebel factions as well as the main opponents who stand in your way
  • Complete campaign visuals overhaul - all banner symbols, campaign colours, and strat map models for both armies & agents have been overhauled
  • Wider interface improvements: all unit info cards complete and ingame, cards also present for all new buildings, and faction symbols now all appear consistently in appropriate places, as well as minor interface improvements that give the game a more uniquely Narnian feel

Campaign 02

  • Battlefield visuals also improved: horses no longer have clashing vanilla saddle-cloth colours, and all factions have suitable lesser and major general models
  • Updated, edited & improved backstories for minor factions compared to beta version, especially for Surval

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With all this coming up, I hope you enjoy the mod when it comes out! I'm very keen to hear any final comments on units, features, etc that you want in the final mod - this will be the last release of Narnia Total War except for any possible patches, so if you want something included, let me know soon. I'll be checking comments on this article, though as usual the forum is a better way to contact me if you need to. If you're a YouTuber or video maker and want an early copy, give me a shout via the forum and I'll get one your way.

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Whether you're fighting for Tash, Aslan, the Witch, or just for the glory of it - welcome back to Narnia.

Welcome to Narnia: Total War!


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Narnia: Total War

Narnia: Total War

Demo 30 comments

Narnia brought to life in 3d TBS/RTS format with magic, centaurs, scimitars, badgers and zebra-riding zulus to boot. Onward, through the wardrobe!

Comments  (0 - 10 of 18)
Guest
Guest

I successfully installed the mod but it wouldn't load. What could the problem be?

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Jubal_Barca Creator
Jubal_Barca

Lots of things - please head over to the forum and give more details.

Exilian.co.uk

Reply Good karma+1 vote
Guest
Guest

Keep up this and do anything you can to make this mod even awesomer then it already is!

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Jubal_Barca Creator
Jubal_Barca

Thankyou! You may be in luck soon...

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Guest
Guest

Well done keep up the good work, fans need this mod!

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ImmortalGG
ImmortalGG

0

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otroleomas
otroleomas

How's the mod coming along?

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Jubal_Barca Creator
Jubal_Barca

It's essentially stalled due to lack of demand. If people want to start prodding me to make more of it, head over and shout on our forum: Exilian.co.uk

Reply Good karma+2 votes
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