THE END TIMES ARE NIGH! This is a dark age, a bloody age, an age of Daemons and sorcery, of battle and death until the world's ending. These are the End Times. This is Total War. Factions; Araby, Tomb Kings, Altdorf, Middenheim, Brettonia, Kislev, High Elves, Wood Elves, Dark Elves, Hordes of Chaos, Dwarfs, Undead, Chaos Dwarfs, City of Luccini, Skaven, Beastmen, Ogre Kingdoms, Dragon Islanders, Hordes of Chaos, Orcs & Goblins, Lizardmen Includes full detailed campaign map of the Warhammer world, new unit rosters and models, huge range of new buildings, and more.

RSS Reviews  (0 - 10 of 56)

The game it´s fantastic, have a few bugs, yup, but its playable and very funny XD. I highly recomended play it

So far 8.

The mod seems unfinished. Units look nice and its better than previous version.
However I would like to see all of the vanilla stuff out of this mod.
And more eye-candy definitely.
Such as:
-more loading screens
-new building icons
-new portraits
-new city strat map models etc.
Also you guys definitely need to code starting units.

EDIT: New review

All is great now, and I am enjoying this mod very much

Its a great mod, i'm not much of a graphic ***** but the models could use a bit of work.

7

Very climatic, oldschool style warhammer game you have here playing this mod.
Pros:
A lot of races.
A lot of units' textures are really beautiful (like empire spearmen and their champion, standard bearer and musician), although most of them are mediocre at best, for Rome 1 engine.
Very well devoted world map and good looking campaign terrain.
^Same with battle maps.
Territory related mercenaries.
Astonishing utilization of an old Rome 1 engine (e.g. the Wood Elves' Walking Trees).
Dragon Islanders is very exotic faction.
Cons:
Lacks in unit rosters.
Gunpowder sounds do sound like archery volley.
Total lack of graphics in unit and building descriptions (all are just Roman Peasant placeholders).
^Same with generals' portraits
Many of unit quotes do not fit or just do not exist.
Some units are poorly made comparing to said Empire Spearmen.
Cities look the same like in Rome Total War
No thematic music
You can play only Altdorf, Kislev and High Elves campaigns because the rest of races can't save the game.

9

es muy bueno, a mi particularmente me crashea con algunas unidades orcas pero de resto 10 de 10

Good

10

Oojablah says

May contain spoilers Agree Disagree

Best mod I've ever played. I've now run through almost every faction in the game, and have been constantly delighted with what the developers have done with it in terms of the world map, faction strengths and weaknesses, and the units. Granted, some of the factions feel a little OP (chaos berserkers and saurus low-tier infantry to name a few), but all in all I am finding that every faction has its own unique characteristics on the battlefield, bringing a much-needed breath of fresh air to the total war engine. Seige battles were a constant drag for me in their repetitive style of charging the gates. That is, until I discovered what a single unit of skink priests can do to a bottleneck of enemies. Not to mention giants, kroxigors, and minotaurs. The only thing I have changed is the public order factors. I found in my first beastmen playthrough that after I had conquered the high elves, their last city was unmanageable (even after executing the populace) and ended up revolting and spawning 6 units of giants. Now, this had to be fixed, as 24 giants is enough to carve through my entire empire unopposed. I solved this by modifying the communal buildings (gates, farms, smiths, etc.) to provide public order and happiness, taking a cue from what the devs did with the saurus. Still, best mod I've ever played, hands down. A real work of art. 10/10

10

Fenghuan says

May contain spoilers Agree Disagree

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Great work from UK. Really enjoy the precursor to the warhammer TW.

CA should have mentioned this mod in their credit summary for their latest product release.

6

Good Intention, but bad work