THE END TIMES ARE NIGH! This is a dark age, a bloody age, an age of Daemons and sorcery, of battle and death until the world's ending. These are the End Times. This is Total War. Factions; Araby, Tomb Kings, Altdorf, Middenheim, Brettonia, Kislev, High Elves, Wood Elves, Dark Elves, Hordes of Chaos, Dwarfs, Undead, Chaos Dwarfs, City of Luccini, Skaven, Beastmen, Ogre Kingdoms, Dragon Islanders, Hordes of Chaos, Orcs & Goblins, Lizardmen Includes full detailed campaign map of the Warhammer world, new unit rosters and models, huge range of new buildings, and more.
The game it´s fantastic, have a few bugs, yup, but its playable and very funny XD. I highly recomended play it
So far 8.
The mod seems unfinished. Units look nice and its better than previous version.
However I would like to see all of the vanilla stuff out of this mod.
And more eye-candy definitely.
-more loading screens
-new building icons
-new city strat map models etc.
Also you guys definitely need to code starting units.
EDIT: New review
All is great now, and I am enjoying this mod very much
Best mod I've ever played. I've now run through almost every faction in the game, and have been constantly delighted with what the developers have done with it in terms of the world map, faction strengths and weaknesses, and the units. Granted, some of the factions feel a little OP (chaos berserkers and saurus low-tier infantry to name a few), but all in all I am finding that every faction has its own unique characteristics on the battlefield, bringing a much-needed breath of fresh air to the total war engine. Seige battles were a constant drag for me in their repetitive style of charging the gates. That is, until I discovered what a single unit of skink priests can do to a bottleneck of enemies. Not to mention giants, kroxigors, and minotaurs. The only thing I have changed is the public order factors. I found in my first beastmen playthrough that after I had conquered the high elves, their last city was unmanageable (even after executing the populace) and ended up revolting and spawning 6 units of giants. Now, this had to be fixed, as 24 giants is enough to carve through my entire empire unopposed. I solved this by modifying the communal buildings (gates, farms, smiths, etc.) to provide public order and happiness, taking a cue from what the devs did with the saurus. Still, best mod I've ever played, hands down. A real work of art. 10/10
Great work from UK. Really enjoy the precursor to the warhammer TW.
CA should have mentioned this mod in their credit summary for their latest product release.
Good Intention, but bad work
Great mod, love it. I wish it had more units and factions, but that's not Jubals fault, that's due to the engine. I enjoy this better than Warhammer Total War (CA) or the Medieval 2 Warhammer mods. Great job!
Nice mod to play on laptop, because of its low spec requirements.
This mod is awesome. The units are also very good looking. Only down side is the campaign map which still looks like rome 1 with cities and what not. Even when you fight battles for towns they are still the classical towns. Still a great mod worth getting!
No reviews were found matching the criteria specified. We suggest you try the review list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.