"Guardians of Azeroth" is a mod with a worldwide development team, based on the Warcraft universe by Blizzard Entertainment. In this mod, our team is working to recreate the world of Azeroth in all of its glory, particularly focusing on the story of the classic Warcraft strategy games and World of Warcraft Classic. In this mod, you will be able to assume the role of one of the human kings, elven counts, or murloc chieftans in order test your luck in the quest for bringing Azeroth under your heel! You can restore justice to Azeroth, plunge the world into the chaos and fulfill the prophecy that is the Hour of Twilight, or burn it all in the name of Sargeras. If that is not your style, you can also choose to indebt every living realm on Azeroth to your wealthy Goblin cartel. Every decision is yours to make!

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Borean Tundra
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wowfan1234
wowfan1234 - - 3 comments

Not that i am trying to be an *** or anything, but will you guys be making the same 'mistake' as the EU4 Warcraft mod?

The mistake of which i am speaking, is making land borders for certain nations wildly unrealistic, just because they are so in the ingame of WOW?

An example would be Ambermill in Silverpine Forest, and Dalaran in Crystalsong - will you be making them the same faction? Another example would be the Horde and Hammerfall in the Arathi Highlands. Will they be the same faction, and thus give the horde a province on the other side of the world from their native lands, or will Hammerfall be its own nation?

In my opinion it makes the game incohesive, if i played as Stromgarde, and suddenly had to ship my army to Durotar in order to take Hammerfall.

By the way, this is just me making a huge deal of a very small issue! I absolutely adore all your work, and i am simply asking of curiosity :) Please dont be disheartened

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