This project is a fast paced oldschool "standard" RTS modification for Warcraft III The Frozen Throne, that takes place after the 2nd War with the Alliance still fighting the remains of the Orcish Horde. It aims to bring the gameplay of Warcraft2, Starcraft:Broodwar and Armies of Exigo to Warcraft 3.


fast paced oldschool rts
completely changed unit/armor stats
new models/skins
new colors (white/black/dark red/dark green)
new spells and modified standard spells
advanced tooltips showing unit speed/buildtime and more
buildable flying transporters
units in flying transports die after the transport was shot down
foodcap 200
naval maps
capturable merc and resource buildings

Iam still searching for testers, terrainers and AI coders/scripters.

There is only an orc AI.
Undead is improved and playable but not finished yet,some spells/abilities are not final and tooltips are missing. Human, Orc and Nightelve are full playable.
Naval battles are available now!

If you are interested in playing or watching some VODS check out these links:

Watching VODS:
Meet to play:


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Oil and mercs! Oil and mercs! Oil and mercs!
Blog RSS Feed Report abuse Latest News: Warcraft 2.5 the battle for Azeroth continues!

3 comments by TaShadan on Oct 12th, 2014

Welcome to the World of Warcraft 2.5. Bringing back the battle for Azeroth over land, sea and air.

I started this project in 2009 called "Warcraft No Heroes". At first I just removed the heroes and the creeps but I did not enjoy the outcome. A friend of mine gave me the idea to take a more Warcraft 2ish /Broodwarish approach. The result was "Warcraft 2.5" a fast paced oldschool rts game. I had a playable version in 2010 but I waited with the release on moddb until I had 3 factions playable in March 2012. Now I release my most recent Version with 4 playable factions and several new features which were not part of the original Warcraft III, but were part of other rts games. Some examples are following here:

1. I added advanced tooltips to every unit, showing most of the unit stats

Advanced Tooltips

2. Changed armor/damage system and stats

Normal weapons do 100% damage to all armor types.
Light weapons do 100% damage to light armor, 50% damage to medium and 25% damage to heavy armor.
Heavy weapons do 50% damage to light, 75% to medium and 100% damage to heavy armor.

3. reworked the old spells and abilities and added completely new ones

For example the new Wizard ability "invisibility aura" . Providing invisibility to all surrounding units except the Wizard itself.

Wizard Invis aura

4. buildable flying and naval transports

Flying transports

5. yes naval units are back too with special naval maps

Elven Destroyer
Orc Navy
Orc Navy

and many more.

Cliffhanger Warcraft 2 map remake

6. units inside a transport die if the transport was destroyed

Yes they die!

7. foodcap 200 / no upkeep

They will not get paid!

8. capturable resource facilities like oil derricks and buildings where you can hire mercs

Oil and mercs!

A oil derrick after being captured by flying machines. Producing +2 Gold each interval.

Oil and mercs!

A merc camp with creeps defending it.

Oil and mercs!

While capturing the progress is indicated by a bar.

Oil and mercs!

A captured merc camp with a bunch of hireable mercs.

9. several new units/models and skins

New footman.
New Elven Ranger model
New peasant/peon
Death Knight
New elven archer model

and many more.

Now featuring a installer you will not have any trouble to install or uninstall the mod. Check it out!

Unfortunately I will not be able to work on this project alone anymore. I will need help especially for balancing, new icons, better AI and new maps.

Thank you for your attention!

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Warcraft 2.5 V0.9o Installer

Warcraft 2.5 V0.9o Installer

Jun 14, 2014 Full Version 2 comments

Welcome to my fast paced RTS mod for Warcraft III TFT. While the old versions were only maps, this version is a mod. To install this mod follow these...

Warcraft 2.5 V0.9n Map pack FIXED Version

Warcraft 2.5 V0.9n Map pack FIXED Version

Apr 26, 2013 Multiplayer Map 0 comments

Fixed the Damage problem (units not doing damage) on all maps. Iam sorry for the caused inconvenience.

Warcraft 2.5 V0.9n MOD pack

Warcraft 2.5 V0.9n MOD pack

Apr 15, 2013 Full Version 25 comments

Welcome to my fast paced RTS mod for Warcraft III TFT. While the old versions were only maps, this version is a mod. To install this mod follow these...

WC 2.5 V0.9mG (2)Cliffhanger

WC 2.5 V0.9mG (2)Cliffhanger

Nov 11, 2012 Multiplayer Map 0 comments

Fixed version. The one in the modpack is bugged! Please use this one.

Warcraft 2.5 V0.9mG MOD pack

Warcraft 2.5 V0.9mG MOD pack

Sep 23, 2012 Full Version 0 comments

Welcome to my fast paced RTS mod for Warcraft III TFT. While the old versions were only maps, this version is a mod. To install this mod follow these...

Warcraft 2.5 V0.9mF MOD color fix

Warcraft 2.5 V0.9mF MOD color fix

Aug 24, 2012 Textures 0 comments

Fixes the bug with the new colors (teamglow) on nightelve. Just extract this in your wc25 folder and replace the old data.

Post comment Comments  (0 - 10 of 61)
ghobot21 Oct 18 2013, 12:48am says:

Like the mod but got some question.
why put shade and satyr in the orc?
here is an idea,why dont you just give a detector upgrade to raider, the wolves sniff invisible unit, seem logical :)
just throw out the stalker out
is there any other model that will replaced the necrolyt and warlock model in the future? the current model are ugly :P

+2 votes     reply to comment
TaShadan Oct 18 2013, 6:24am replied:

I had no other fitting models for shade and stalker but i think about the raider upgrade. If i remove shade and give raider a detector ability i have to think about a naval detector for orc aswell.

I try to get better models for necrolyte and warlock but it might take a while.

+2 votes     reply to comment
ghobot21 Nov 10 2013, 3:32am replied:

there are some good one in hiveworkshop.
models like

orcwarlockred & shaman by frostwolf
ner'zhul & gul'dan by tauer

+2 votes     reply to comment
TaShadan Nov 10 2013, 5:49pm replied:

Nerzhul, orcwarlockred and guldan are hero units. They dont have bone and decay animations. The shaman doesnt look that good in my oppinion. The bonecollector from sellenisko might be a good necrolyte though.

+1 vote     reply to comment
TRULLE Oct 14 2013, 7:51am says:

please make that every custom maps use this mod :)

+3 votes     reply to comment
TaShadan Oct 14 2013, 12:30pm replied:

Sadly this mod is on hold until i finished my diploma thesis. I will continue in 2 months.

+1 vote     reply to comment
ilt112 Aug 29 2013, 10:31am says:

Omg please update the computer players they only build normal soldiers and archers thats so gay and make more units for both races please i want update please

+2 votes     reply to comment
TaShadan Aug 29 2013, 10:54am replied:

orc ai is the only viable ai right now

+1 vote     reply to comment
ilt112 Aug 30 2013, 7:02am replied:

i know but also orcs only the same units thats so stupid i want them to use advanced units not grunts and spear even if i put on insane

+2 votes     reply to comment
TaShadan Aug 30 2013, 10:40am replied:

well they produce other units in later stages of the game, but you are right. I try to add better ai in the next release. Might take a while though because i hardly have time right now.

+1 vote     reply to comment
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Warcraft III: Frozen Throne Icon
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Release Date
Released Mar 21, 2012
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Highest Rated (2 agree) 10/10

Oldschool rocks!

Sep 4 2012, 11:07am by CaptainIstvan

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