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War of the Servers is about communities facing off in the battlefield. Warring. Attacking. Defending. Capturing. Shooting. It's about a server-full of people warring another server-full of people. The battles may be short, sharp and powerful with 8 players taking on another 8. Or they'll be immense, powering across a landscape to feud with the other 32 players. Some say it's impossible with the Source engine, but we beg to differ. Class systems, dynamic weapons, dynamic maps that have changing routes are part of WotS. Each map is different, new and (hopefully) exciting.

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Glock 17 Concept
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{{)ark}_}{ue
{{)ark}_}{ue

cool sketch...can't wait to see it modeled in 3D.

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Cerjonah
Cerjonah

Wait, You're making Every weapon from scratch? :l

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Ancient-Fry-up Author
Ancient-Fry-up

Yes, we are going to make all weapons from scratch.

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UBCS_Recruit_Muffin
UBCS_Recruit_Muffin

Very nice to see, When 100% of your dev team begins working on it, Im sure things will go much faster!

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