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War of the Servers is about communities facing off in the battlefield. Warring. Attacking. Defending. Capturing. Shooting. It's about a server-full of people warring another server-full of people. The battles may be short, sharp and powerful with 8 players taking on another 8. Or they'll be immense, powering across a landscape to feud with the other 32 players. Some say it's impossible with the Source engine, but we beg to differ. Class systems, dynamic weapons, dynamic maps that have changing routes are part of WotS. Each map is different, new and (hopefully) exciting.

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Falling Walkway
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Description

This is a 'nearly finished' section of the wots_powerplant map. The walkway is dynamic, in that bits will fall off it; this concept of a dynamically changing environment is something that will be used widely in this map with the walkway being the first, small example. In the wall to the left, you can see flowing water particles. Falling to the water below does not mean death, but rather an alternate route. The final compilation of the map will, of course, utilise the -staticproppolys, -textureshadows and -staticproplighting for dramatically improved visuals. The door is an entrance to a small tunnel network, linking the map up underground. [The bleeding light under the door will be fixed during the optimization stage]