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War of the Servers is about communities facing off in the battlefield. Warring. Attacking. Defending. Capturing. Shooting. It's about a server-full of people warring another server-full of people. The battles may be short, sharp and powerful with 8 players taking on another 8. Or they'll be immense, powering across a landscape to feud with the other 32 players. Some say it's impossible with the Source engine, but we beg to differ. Class systems, dynamic weapons, dynamic maps that have changing routes are part of WotS. Each map is different, new and (hopefully) exciting.

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Destruction Demo
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jedrek
jedrek

I like fake-dmm

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{{)ark}_}{ue
{{)ark}_}{ue

destructible walls will most likely make generic combat situations at least a good bit more intense as your cover gets blown away.

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Whitelightning51
Whitelightning51

Abit over kill ?

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Ancient-Fry-up Author
Ancient-Fry-up

Bare in mind I blew the wall up with a high explosive cross-bow :)

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