The Unreal Tournament SDK is state-of-the-art Toolset / Engine Enhancement for retail Unreal Tournament, that let's you create anything you want. Sci-Fi Battle Scenes, a Strategy Game, a Fun Mod, Survival-Horror Shooter, Simulations - Everything. It will also include a Sandbox showcasing the New Possibilities via bundled Mini-Mods / Demos made by Fans and me. It enhances the render engine, gameplay, unreal script features and anything UT Veterans ever dreamed off. It is completely Open Source, free for noncommercial use.

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Media RSS Feed Report media UTSDK September Beta Preview 1 (Recoded Meshes) (view original)
UTSDK September Beta Preview 1 (Recoded Meshes)
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Bolognius_Maximus Sep 5 2012, 2:30am says:

Wow that's quite nice.

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First update for Months! Yeah.. I know. I updated and overhauled the (Static)Mesh Render System completely, which resulted in a much more stable and flexible Mesh Renderer. This also and finally allows me to make real mesh-based Emitters and Effects like Mesh Emitter, Beam Emitters and so on.

New Features include: dynamic Mesh Color (Custom Color, Color Interpolation/Fade), Lighting Options, Gouraud/Flat Shading Options (Lighting), Static Animation Sequences, support for new Texture Blend Modes (some known from Unreal Engine 3), Vetrex Sprite Support.

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Sep 4th, 2012
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