Unreal Tournament Community SDK is an open source engine fork of the Unreal Engine 1.x with a modern development framework for Unreal Tournament. A thousand delays later we hit rock bottom and infinite possibilites at the same time with this community-propelled engine fork for one of the greatest 3D games of all time. We will never forget nor forgive what Epic Games did on the 14th December 2022.
One of the possible new effects for Post Processing: a Negative Post Processing Filter.
Left: with Filter
Right: w/o Filter
An ability to do curves adjustments would be cool, especially if you could set zones for each adjustment and fade between them (as you left one zone, into another I mean)
Yeah, probably, but for now it's a constant effect and relies on Open GL Blending.
Oh I forgot to say that the user may change the strength of the effect by changing the brightness of the input color... so it's possible to implement fade effects.