The Unreal Tournament SDK is state-of-the-art Toolset / Engine Enhancement for retail Unreal Tournament, that let's you create anything you want. Sci-Fi Battle Scenes, a Strategy Game, a Fun Mod, Survival-Horror Shooter, Simulations - Everything. It will also include a Sandbox showcasing the New Possibilities via bundled Mini-Mods / Demos made by Fans and me. It enhances the render engine, gameplay, unreal script features and anything UT Veterans ever dreamed off. It is completely Open Source, free for noncommercial use.
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The Example shows wireframe rendered particles.
The November Beta features a Major Update on the Particle Engine, including the following improvements and new features:
- SpriteEmitters support SpriteUV Rendering
- Supports VertexEmitters now!
- Supports MeshEmitters now!
- Supports BeamEmitters now!
- Supports SparkEmitters now!
- Supports RibbonEmitters now!
- More Realtime in-Editor changes, for example realtime editing of EmissionRate
- LOD Support! Replaces previous simple RadiusVisibilityCheck
- Attractor Forces Support: per-Point, per-Line, per-Particle
- Supports Wireframe Render of Particles