The Unreal Tournament SDK is state-of-the-art Toolset / Engine Enhancement for retail Unreal Tournament, that let's you create anything you want. Sci-Fi Battle Scenes, a Strategy Game, a Fun Mod, Survival-Horror Shooter, Simulations - Everything. It will also include a Sandbox showcasing the New Possibilities via bundled Mini-Mods / Demos made by Fans and me. It enhances the render engine, gameplay, unreal script features and anything UT Veterans ever dreamed off. It is completely Open Source, free for noncommercial use.

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Media RSS Feed Report media UTSDK December Beta Preview 1 (Development HUD) (view original)
UTSDK December Beta Preview 1 (Development HUD)
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MysteriousShadow
MysteriousShadow Jan 13 2012, 1:01pm says:

Nice!

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UT99_Shadow
UT99_Shadow Jan 13 2012, 1:55pm says:

thanks dude :)

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Peppigno
Peppigno Jan 16 2012, 7:22am says:

You used Canvas, I presume.

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UT99_Shadow
UT99_Shadow Jan 16 2012, 9:04am says:

Yep! This one here's simple Unreal Script and 5 textures (3 for crosshair, 2 for health status). The spinning crosshair is achived by rotating sheet meshes rendered by the canvas. The color of the health bar depends on your health. For green-ish being good health and orange to red low health.

Well I finally finished last steps for the particle color code now I can write the documentation and release everything!

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MysteriousShadow
MysteriousShadow Jan 17 2012, 9:28am says:

Awesome news!

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Description

The December Beta (this Evening 14.01.2012, finally!!) includes a new minimalistic HUD. The new HUD is intended to be used for testing own mods, maps or other things done with the SDK.

It has a spinning futuristic crosshair and a new health bar appearing at the center bottom. The health bar fades in/out according to player's health (when dropping below 100).

Image Details
Type
Demonstration
Date
Jan 13th, 2012
Size
1280×1024
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