Unreal Tournament Community SDK is an open source engine fork of the Unreal Engine 1.x with a modern development framework for Unreal Tournament. A thousand delays later we hit rock bottom and infinite possibilites at the same time with this community-propelled engine fork for one of the greatest 3D games of all time. We will never forget nor forgive what Epic Games did on the 14th December 2022.
Long time no see! First real update in about 8 years.
I've been completely overhauling the SDK's internal structures and mechanics in the last months. I'm currently finishing my new Static Mesh system. In this screenshot you see the current StaticMeshActor and its main settings. The system has been completely rewritten and cant be compared to the old system anymore. It now supports Vertex Buffering, Material Support, advanced Vertex Lighting, Detail Textures, 6 Lighting Models, LODs, dynamic color, per-Poly Collision and what not, and can be tweaked to minimum or (almost) no reprocessing.
The SDK now also features an Unreal Engine 4 inspired Actor Component System, which makes life so much easier...