Unreal Tournament Community SDK is an open source engine fork of the Unreal Engine 1.x with a modern development framework for Unreal Tournament. A thousand delays later we hit rock bottom and infinite possibilites at the same time with this community-propelled engine fork for one of the greatest 3D games of all time. We will never forget nor forgive what Epic Games did on the 14th December 2022.
Ok this is rather unspectacular, but I just thought it could be helpful understanding the File Organisation of the SDK.
This shows the current SDK Directory Structure. As you can see the SDK Directory resides PARALLEL to the Unreal Tournament Directory, not inside it anymore. You know what that means? Yes? No?
If you have any Unreal Engine 1 Version (Game) than the SDK (it's game-specific Edition aka Unreal Tournament SDK (for Unreal Tournament) or Unreal SDK (for Unreal)) is able (OR your mod/game based on the SDK) to run in it's own Directory not deriving from the UT Directory. Mods and Total Conversions then can be installed as nearly fully indipendent Program, if any Unreal Engine is installed.
Just can't find words for this. Something amazing. Hell of a talent and another few hells of hard work, that's for sure. Cheers!
It is too bad that the Unreal Engine doesn't upgrade previous versions whenever a newer version is installed. Playing the first Unreal with Gears of War physics and lighting would be awesome, or even better, Unreal Engine 4 graphics. Photorealistic games are just one tech-demo away.