Unreal Tournament Community SDK is an open source engine fork of the Unreal Engine 1.x with a modern development framework for Unreal Tournament. A thousand delays later we hit rock bottom and infinite possibilites at the same time with this community-propelled engine fork for one of the greatest 3D games of all time. We will never forget nor forgive what Epic Games did on the 14th December 2022.
I have reworked the code for procedural sprites, coronas and lensflares.
No bugs any more, runs faster than before now.
Lensflare Features:
* each whole Lensflare effect may consist of up to 12 single Lensflares
* each single Lensflare can have it's own color
* each single Lensflare can be U/V stretched
* Actors and World Geometry occlude Lensflares if not visible (simulates raytracing)
* each single Lensflare has it's own ZBuffer Options (determining, how far or close a single Lensflare on the Lensflare Effect Axis is)
* can be freely moved, attached and triggered