Up to 5 human players pick heroes and fight against an unrelenting swarm of Tyranids. Use the right wargear for the right job and survive as long as you can!

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New mod: Killteam

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Killteam, my new defense mod can be found here: Moddb.com

While this mod is still playable, as mentioned before it is no longer being updated. Killteam offers the same kind of gameplay available here but has more heroes, more enemies, custom models, custom textures, new abilities, boss fights and refined gameplay. Killteam also has a fair sized Steam community at the moment so if you're looking to find others to play with it's as simple as scheduling an event using the Steam group: Steamcommunity.com

The First Stand v1.07

The First Stand v1.07

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The First Stand v1.07 features minor corrections to make it compatible with the Chaos Rising patch.

The First Stand v1.07

The First Stand v1.07

Full Version 3 comments

Up to 5 human players fight off the Tyranid swarm using heroes. Version 1.07 makes this mod compatible with the Chaos Rising patch.

Comments  (0 - 10 of 42)
UnknownSoldierMan
UnknownSoldierMan

can't seem to find any servers for this mod a shame in my opinion

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oneproduct Creator
oneproduct

If you're interested in this mod take a look over here: Forums.relicnews.com

It's the new mod I mentioned. I haven't put it up on ModDB yet because I'm waiting to have more content before I do. You can find people to play with in the Steam Community page.

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Forloftol
Forloftol

Are you going to add the chaos side and the tyranid side to this? because i think it would be a good idea, the tyranid side would be a diffrent hive, and the chaos side would be just like the other races pretty much =)

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oneproduct Creator
oneproduct

I've stopped working on this defense mod as I'm working on a brand new one. In that one I'll be adding the chaos heroes for sure. The enemies aren't just tyranids this time too, so tyranid heroes make sense and I was planning to include them.

The problem I always run into with tyranid heroes though is that I can never think of what kind of abilities they should have. Their "weapons" aren't as fun either as it tends to just be upgraded claws that don't look any different.

There's also only so many different types of abilities that I can create, at some point everything just becomes a twist off an existing ability and I try to avoid duplicates as much as I can. That being said, I like the lictor alpha as an assassin type hero with his stealth and flesh hooks and the hive tyrant as a summoner like he is in The Last Stand so I'll try to come up with something. The ravener alpha totally eludes me though, wonder what I could do with his tunnels hmmm...

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Hydrurga_Leptonix
Hydrurga_Leptonix

Have an issue with enemy damage, might be another bug like the apothecary heal. I decreased the enemy dmg to 5% and the Terminator still gets chewed to bits by the first wave of hormagaunts. Seems it's only playable with 2 or more people and a dedicated healer. The biggest flaw unfortunately. All the characters seem to have the same armor and all get shot to pieces in seconds.

I had a few fun games with 4 people though, thanks oneproduct for an interesting mod. Look forward to the next one you mentioned in the works.

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oneproduct Creator
oneproduct

Yea, the damage decreasing thing is a function available in the default game code which I grabbed up but it never seemed to work, guess I should have removed it from the options since it's misleading.

I also have to agree that it's not really playable on your own, when I designed it I had full teams of 5 in mind, though if you have at least 3 it tends to work well. In the newer defense mod I'm working on I'll make it more playable solo, probably just by letting you control as many heroes as you would have if you'd had a full team (kind of like how the DoW2 single player campaign works).

I'm also giving more units healing abilities and making "potions" so you don't need to rely on dedicated healers as much, though dedicated healer heroes will of course still be the best at healing.

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Master1742
Master1742

Installed everything correctly, placed all files but the readme/patch notes in the dawn of war 2 commons steam folder. I did set both property launch options for both dawn of war 2 and chaos rising, when i click find a custom game i find them but they are *greyed* out. Thinking version miss match. Running on steam though, any tips on how to fix this?

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oneproduct Creator
oneproduct

Answered your private message but I'll put the response here too in case anyone else has the same question:

When you have the mod running you can only play with other people who also have the mod. When you look at the custom games list you are actually seeing people playing normal games (there's a bug with DOW2 where it can show the wrong game type in the lobby list when you are running a mod). Your best bet is to host a private game with some friends who have also downloaded the mod.

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KanjibacK
KanjibacK

Can I plays as the Eldar as well?

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oneproduct Creator
oneproduct

Yup, you can play any of the space marine, eldar or ork heroes.

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KanjibacK
KanjibacK

The mod doesn't work.

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KanjibacK
KanjibacK

You know what **** this mod because I'm not getting a ******* single answer from the modder

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oneproduct Creator
oneproduct

Perhaps you could have sent me a private message? You waited a fantastic _12 hours_ before coming to the conclusion that I don't answer any questions, it's not like I look at this page 24/7.

Just posting "the mod doesn't work" isn't particularly helpful either, maybe you could mention what exactly isn't working for you? The mod works with the latest version of DoW 2, which is currently version 2.2.2. Any problems you are having is something on your end but I'd be glad to help you through it.

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